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fls13 wrote:
> That is the way to do it, for the most part. I think the
> subdivision/displacement mapping technique might be effective for adding
> musculature to a full body, but for a face morph, you're best doing it by
> the vertex in a full-blown modeling app. Blender is free and in the recent
> version, it's proportional editing tool is vastly upgraded and great for
> morph making.
Er I meant editing by hand in i.e. wordpad. *shiver* I tried Blender,
and find its interface to be...less than user-friendly. Any tips for
that? Moray is straightforward: shift+click selects (just like every
other windows program), and then you click-drag to move the point.
Blender is...who knows. :P
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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