POV-Ray : Newsgroups : povray.tools.poser : PoserRay obj->inc->obj : Re: PoserRay obj->inc->obj Server Time: 20 Jul 2008 06:57:09 GMT
  Re: PoserRay obj->inc->obj  
From: Tim Cook
Date: 21 Jun 2005 02:53:56
fls13 wrote:
> That is the way to do it, for the most part. I think the
> subdivision/displacement mapping technique might be effective for adding
> musculature to a full body, but for a face morph, you're best doing it by
> the vertex in a full-blown modeling app. Blender is free and in the recent
> version, it's proportional editing tool is vastly upgraded and great for
> morph making.

Er I meant editing by hand in i.e. wordpad.  *shiver*  I tried Blender, 
and find its interface to be...less than user-friendly.  Any tips for 
that?  Moray is straightforward: shift+click selects (just like every 
other windows program), and then you click-drag to move the point. 
Blender is...who knows.  :P

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

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