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On Sun, 29 Jun 2008 15:56:32 EDT, "bluetree" <nomail@nomail> wrote:
>
>But only, because they are not real people, as far as I've understood the whole
>movie.
>
LOL
>Somehow it's a strange tale about Mark Twain...
This might help I just looked it up
http://en.wikipedia.org/wiki/The_Mysterious_Stranger
Animated adaption
The Mysterious Stranger was adapted to a short scene in the 1985
claymation film The Adventures of Mark Twain, in which the children
meet an angel named Satan, who demonstrates a power to create life
before brutally killing the people he has created. The scene is widely
believed to be banned due to its grim content[citation needed].
--
Regards
Stephen
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Stephen <mcavoysAT@aolDOTcom> wrote:
> On Sun, 29 Jun 2008 15:56:32 EDT, "bluetree" <nomail@nomail> wrote:
>
> >
> >But only, because they are not real people, as far as I've understood the whole
> >movie.
> >
>
> LOL
>
> >Somehow it's a strange tale about Mark Twain...
>
> This might help I just looked it up
>
> http://en.wikipedia.org/wiki/The_Mysterious_Stranger
>
>
> Animated adaption
> The Mysterious Stranger was adapted to a short scene in the 1985
> claymation film The Adventures of Mark Twain, in which the children
> meet an angel named Satan, who demonstrates a power to create life
> before brutally killing the people he has created. The scene is widely
> believed to be banned due to its grim content[citation needed].
>
> --
>
> Regards
> Stephen
oops again, then I mistook it. :-)
The misterious stranger = satan, heaven = aliens' club [facetious], adam and eve
= scientific orientated humans, not to forget the frog... ^^
It's really well made!
I'm not sure, if it might be a childrens' tale or if it target adults?
bluetree
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bluetree wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> Warp wrote:
>>> Anyways, the main element which keeps FPS games interesting is the
>>> skill factor.
>> I think what keeps them interesting for me is the story line. Sure,
>> playing the whole thing thru on God mode makes it much less interesting,
>> but if it's too hard[1], I don't feel I miss anything by God-ing over
>> some areas.
>
> Aren't FPS more interesting, when played online pvp?
My experience is that I never found an online forum where I could
compete at all. Plus, the best way to win was to do extremely silly
stuff, like bunny-hopping All The F'ing Time so nobody can line up a
shot on them. Even stuff like Black and White multiplayer I got my butt
kicked. Probably because I don't really have time to play more than an
hour or two a week usually.
When I played PvP on the network at work against the coworkers, that was
fun, yes. But my experience is that PvP also lacks any sort of story.
I thought the online Myst game Uru might be fun, since it was more
multi-player puzzles than multi-player killing, but it apparently never
came to fruition.
--
Darren New / San Diego, CA, USA (PST)
Helpful housekeeping hints:
Check your feather pillows for holes
before putting them in the washing machine.
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bluetree <nomail@nomail> wrote:
> Aren't FPS more interesting, when played online pvp?
I find it quickly rather boring.
Usually online FPS games consist of a ridiculously small level where
either everyone kills everyone else, or in a few cases a team kills
the other team. Over and over. Hundreds of times. Always in the same
ridiculously small level. (Yeah, sure, there exist dozens of different
multiplayer levels, but in a typical server it takes like 4 hours for
it to change the level.)
Counter Strike style online FPS games have a slightly more interesting
idea in that there could be, at least in theory, a bit of teamplay and
team tactics. But that works only if you have a well-established group
of friends and have played with them for a long time. If you just pop in
into a random server, it doesn't really matter what you do. There's not
much difference from a everyone-against-everyone game (with the only
exception that you shouldn't shoot people of your own team).
The online game which I have played the most (but not anymore in a
rather long time) is batmud, where I got to level 50. The difference
to FPS online games is that the world is *huge*, teams are true teams
(because of the game mechanics), and there's a lot to do. OTOH, batmud
in particular becomes a bit boring because you just can't solo there
(especially not if you are a low level), because you will simply die
quickly. Team-playing often consists of level-grinding and looting,
and that's about it. Forget about actual roleplaying.
From what I have seen, Word of Warcraft is a bit like that, but fully
graphical, so maybe I could enjoy that for a while if I really wanted
to try it. OTOH, I'm pretty certain I would get bored of it relatively
quickly.
--
- Warp
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Darren New <dne### [at] sanrrcom> wrote:
> bluetree wrote:
> > Darren New <dne### [at] sanrrcom> wrote:
> >> Warp wrote:
> >>> Anyways, the main element which keeps FPS games interesting is the
> >>> skill factor.
> >> I think what keeps them interesting for me is the story line. Sure,
> >> playing the whole thing thru on God mode makes it much less interesting,
> >> but if it's too hard[1], I don't feel I miss anything by God-ing over
> >> some areas.
> >
> > Aren't FPS more interesting, when played online pvp?
>
> My experience is that I never found an online forum where I could
> compete at all. Plus, the best way to win was to do extremely silly
> stuff, like bunny-hopping All The F'ing Time so nobody can line up a
> shot on them. Even stuff like Black and White multiplayer I got my butt
> kicked. Probably because I don't really have time to play more than an
> hour or two a week usually.
>
> When I played PvP on the network at work against the coworkers, that was
> fun, yes. But my experience is that PvP also lacks any sort of story.
>
> I thought the online Myst game Uru might be fun, since it was more
> multi-player puzzles than multi-player killing, but it apparently never
> came to fruition.
>
> --
> Darren New / San Diego, CA, USA (PST)
> Helpful housekeeping hints:
> Check your feather pillows for holes
> before putting them in the washing machine.
Hm, that's true. And the worst thing is: When you stop rushing to watch the
beautiful modelled landscape around you, also your team members want to kill
you after some time... :-)
There I like TES, playing one game as months went by, I just wandered to every
place only to collect herbs and enjoy the environments. It's relaxing, believe
me! ^^
bluetree
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On Sun, 29 Jun 2008 16:41:26 EDT, "bluetree" <nomail@nomail> wrote:
>The misterious stranger = satan, heaven = aliens' club [facetious], adam and eve
>= scientific orientated humans, not to forget the frog... ^^
I'm having difficulty watching them. It might be connection problems
or everyone here is trying to peek.
>It's really well made!
It is that :)
>I'm not sure, if it might be a childrens' tale or if it target adults?
I think that the content is a bit too adult for children. It is a tad
irreligious, in the traditional sense.
BTW Glad to see you back here.
--
Regards
Stephen
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So batmud isn't all graphical?
Might be a reason, why I couldn't find a screenshot easily. :-)
I'm not sure, if I'd like to play games, I had to pay for every minute playing
online...
it forces you to play and level fast. Is it possible to enjoy such a game?
Ok, because you'd be charged, they can maintain the serves, create new worlds
and creatures, but OTOH if you don't like to play a very, very long time, it
wouldn't bring a return, would it?
E.g. Guildwars, which you can't play offline...
bluetree
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Stephen <mcavoysAT@aolDOTcom> wrote:
> On Sun, 29 Jun 2008 16:41:26 EDT, "bluetree" <nomail@nomail> wrote:
>
> >The misterious stranger = satan, heaven = aliens' club [facetious], adam and eve
> >= scientific orientated humans, not to forget the frog... ^^
>
> I'm having difficulty watching them. It might be connection problems
> or everyone here is trying to peek.
Perhaps the last one.
I intrigued you all. :-)
> >It's really well made!
>
> It is that :)
>
> >I'm not sure, if it might be a childrens' tale or if it target adults?
>
> I think that the content is a bit too adult for children. It is a tad
> irreligious, in the traditional sense.
>
> BTW Glad to see you back here.
> --
>
> Regards
> Stephen
Thanks.
I'm glad to be back here. :-)
(If that doesn't sound too flatteringly.) ;-)
bluetree
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On Sun, 29 Jun 2008 17:26:41 EDT, "bluetree" <nomail@nomail> wrote:
>
>Thanks.
>I'm glad to be back here. :-)
>(If that doesn't sound too flatteringly.) ;-)
Is it possible to be too flattering? :-)
--
Regards
Stephen
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bluetree <nomail@nomail> wrote:
> So batmud isn't all graphical?
Completely text-based. (With ansi-colored characters, at least.)
> Might be a reason, why I couldn't find a screenshot easily. :-)
http://www.gameogre.com/reviewdirectory/upload/BatMUD.gif
It's not as bad as it looks. :)
> I'm not sure, if I'd like to play games, I had to pay for every minute playing
> online...
At least batmud is free...
--
- Warp
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