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From: Orchid XP v8
Subject: Re: Geometric puzzle
Date: 16 Dec 2009 15:41:39
Message: <4b294603$1@news.povray.org>
Jim Henderson wrote:

> You need to stop conflating "they don't seem to 'do' very much" with "I 
> don't know how to make them do complex operations".  These two statements 
> are not equivalent.

Well, I don't know. Something like DPaint, you open it up and there's a 
trillion options staring right at you. And when you start to dig into 
it, there's even more stuff below the surface. You could spend years 
just reading the user manual. (It comes with a paper user manual, by the 
way.)

Open the GIMP, and there doesn't seem to be much there. There's, like, a 
million ways to select an image region, but once you selected it, all 
you can do to it is clone it or apply a filter to it. Big deal.

Now surely there's more to it than that (who the hell would bother 
developing such a big piece of software just to apply an emboss 
effect?), but it's not very apparent from the UI. It appears you have to 
somehow combine the features in highly non-obvious ways to make it do 
anything interesting.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: Geometric puzzle
Date: 16 Dec 2009 15:43:11
Message: <4b29465f@news.povray.org>
>>>> So far I can't figure out how to even change the 3D view. :-|
>>> Clearly it's impossible, then. <scnr>
>> I'd be surprised if that's the case. (Although it might be; maybe you
>> have to change mode or something if you want other 3D views? It's
>> plausible.)
>>
>> Actually, it turns out you just have to use the middle... mouse...
>> button... Oh dear.
> 
> I was just poking a little fun at you (which you've probably figured out 
> anyways), because you have a penchant for saying "that's impossible" when 
> it's just something you don't know about or how to do. ;-)

In this case, I refuse to believe that even a Python programmer would be 
stupid enough to write a huge 3D program that can't, you know, display 
things in 3D.

And I was right. Unfortunately, Python programmers *are* apparently 
stupid enough to think that everybody has a 3-button mouse... >_<

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: nemesis
Subject: Re: Geometric puzzle
Date: 16 Dec 2009 15:46:52
Message: <4b29473c@news.povray.org>
Orchid XP v8 escreveu:
> nemesis wrote:
> 
>> was any of it any helpful at all?
> 
> Ask me *after* I have Blender installed on this box...

I thought you said you didn't know how to change Blender's 3D view.

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: nemesis
Subject: Re: Geometric puzzle
Date: 16 Dec 2009 15:49:02
Message: <4b2947be$1@news.povray.org>
Orchid XP v8 escreveu:
> And I was right. Unfortunately, Python programmers *are* apparently 
> stupid enough to think that everybody has a 3-button mouse... >_<

They are not stupid, nor they are responsible for most of Blender's 3D 
infrastructure.

In any case, navigating through 3D space in Blender is accomplished by 
many means, including with the numeric keypad keys and in combination of 
that and ctrl, alt and company and either that plus mousebuttons.  You 
just pick your poison.

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: Jim Henderson
Subject: Re: Geometric puzzle
Date: 16 Dec 2009 15:50:22
Message: <4b29480e$1@news.povray.org>
On Wed, 16 Dec 2009 20:41:48 +0000, Orchid XP v8 wrote:

> Open the GIMP, and there doesn't seem to be much there. There's, like, a
> million ways to select an image region, but once you selected it, all
> you can do to it is clone it or apply a filter to it. Big deal.

Kinda makes my point, though - the difference between "I don't know how" 
and "it's clearly impossible to" (applied when you really mean the first 
sentence, even if you don't know it).

> Now surely there's more to it than that (who the hell would bother
> developing such a big piece of software just to apply an emboss
> effect?), but it's not very apparent from the UI. It appears you have to
> somehow combine the features in highly non-obvious ways to make it do
> anything interesting.

= tons of flexibility once you learn how to use it.  :-)

Jim


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From: Fredrik Eriksson
Subject: Re: Geometric puzzle
Date: 16 Dec 2009 15:50:43
Message: <op.u41tiypr7bxctx@bigfrog.bredbandsbolaget.se>
On Wed, 16 Dec 2009 21:33:24 +0100, Orchid XP v8 <voi### [at] devnull> wrote:
>>  Why would you need VMware to run Blender?
>
> Because using VMware, I can install whatever I want without having to  
> fill out a form recording what I installed, the date I installed it, the  
> exact product version, and the reason for installing it.

Again: Are you not supposed to be working?



-- 
FE


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From: Orchid XP v8
Subject: Re: Geometric puzzle
Date: 16 Dec 2009 15:50:44
Message: <4b294824$1@news.povray.org>
>>> was any of it any helpful at all?
>>
>> Ask me *after* I have Blender installed on this box...
> 
> I thought you said you didn't know how to change Blender's 3D view.

I had Blender installed at work, but I'm at home now and I haven't 
installed it yet.

I discovered from their tutorials that the middle mouse button (that I 
don't have) rotates the view. I'm interested to see that you can also 
use alt+LMB - that sounds a lot easier...

Also very interested to see that Ctrl+X does something completely 
unexpected and highly catastrophic. Remind me to never, ever press that 
while in Blender! o_O

(I wander if Ctrl+S means "format my HD"?)

Once I've got Blender installed here, I can try out your instructions...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Jim Henderson
Subject: Re: Geometric puzzle
Date: 16 Dec 2009 15:51:55
Message: <4b29486b$1@news.povray.org>
On Wed, 16 Dec 2009 20:43:20 +0000, Orchid XP v8 wrote:

>>>>> So far I can't figure out how to even change the 3D view. :-|
>>>> Clearly it's impossible, then. <scnr>
>>> I'd be surprised if that's the case. (Although it might be; maybe you
>>> have to change mode or something if you want other 3D views? It's
>>> plausible.)
>>>
>>> Actually, it turns out you just have to use the middle... mouse...
>>> button... Oh dear.
>> 
>> I was just poking a little fun at you (which you've probably figured
>> out anyways), because you have a penchant for saying "that's
>> impossible" when it's just something you don't know about or how to do.
>> ;-)
> 
> In this case, I refuse to believe that even a Python programmer would be
> stupid enough to write a huge 3D program that can't, you know, display
> things in 3D.
> 
> And I was right. Unfortunately, Python programmers *are* apparently
> stupid enough to think that everybody has a 3-button mouse... >_<

An assertion that's easy to prove.  Python runs on Macs.  Macs typically 
have a *1* button mouse.

The defense rests, m'lud.

Jim


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From: Orchid XP v8
Subject: Re: Geometric puzzle
Date: 16 Dec 2009 15:53:44
Message: <4b2948d8$1@news.povray.org>
Fredrik Eriksson wrote:

> Again: Are you not supposed to be working?

Technically yes.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: nemesis
Subject: Re: Geometric puzzle
Date: 16 Dec 2009 15:58:27
Message: <4b2949f3@news.povray.org>
Orchid XP v8 escreveu:
> Also very interested to see that Ctrl+X does something completely 
> unexpected and highly catastrophic. Remind me to never, ever press that 
> while in Blender! o_O

Actually, it's quite the contrary:  when you're learning, it's best to 
start from scratch anew everytime you learn something.  Leonardo Da 
Vinci used to sketch a lot, even more than completing works.

Ctrl+X to me was one of the most useful keycombos in Blender in the 
beginning.  I wouldn't even save anything (because nothing was worth 
it), just play around and start anew when anything got wrong or if I 
thought it was enough learning for a particular technique.

It's been changed to a -- perhaps saner -- Ctrl+N(ew) in 2.5 alpha.

> (I wander if Ctrl+S means "format my HD"?)

F1 opens a previous file, F2 saves and ctrl+w writes current changes to 
the current file.  shift (or alt?) F1 lets you load objects and 
materials from a previous file into your current file.

> Once I've got Blender installed here, I can try out your instructions...

hope you may have a fair ride...

-- 
a game sig: http://tinyurl.com/d3rxz9


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