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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:03:02
Message: <4b144f26$1@news.povray.org>
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Warp wrote:
> http://upload.wikimedia.org/wikipedia/en/d/de/Doom_ingame_1.png
> Clearer now?
That's a game drawn in perspective, is my point.
This is a 3D movie:
http://www.insidesocal.com/tomhoffarth/3D-glasses-404_675044c.jpg
:-)
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:05:01
Message: <4b144f9d$1@news.povray.org>
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Warp wrote:
> Then it's unrelated to what I wrote, and an odd response.
I was agreeing with you. Not only can you see "depth" with one eye closed,
you can see "depth" that isn't there with both eyes open. You don't have
that hard a time judging how far away the enemy is and who is closer in a
1st-person shooter, regardless of how many eyes you open.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:10:20
Message: <4b1450dc@news.povray.org>
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Darren New <dne### [at] san rr com> wrote:
> Warp wrote:
> > http://upload.wikimedia.org/wikipedia/en/d/de/Doom_ingame_1.png
> > Clearer now?
> That's a game drawn in perspective, is my point.
Sorry, I don't get your point.
*My* point was that if you start watching a 3D game (perspective, whatever
you want to call it) like Doom or Half-Life with one eye only, you will
start getting quite cool depth perception. Not many people know this because
they have never tried.
*Your* point I missed completely.
Rather than nitpicking about terminology, just try it. It's cool.
--
- Warp
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:12:57
Message: <4b145179@news.povray.org>
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Darren New <dne### [at] san rr com> wrote:
> Warp wrote:
> > Then it's unrelated to what I wrote, and an odd response.
> I was agreeing with you. Not only can you see "depth" with one eye closed,
> you can see "depth" that isn't there with both eyes open. You don't have
> that hard a time judging how far away the enemy is and who is closer in a
> 1st-person shooter, regardless of how many eyes you open.
Of course the brain needs the visual clues given by parallax and other
even subtler details (such as recognizable shapes) in order to maintain
the compensated depth perception. If you eg. pause the game/video for some
time, you will start losing the depth perception again, until you resume
it and start getting the visual clues again.
With stereo vision you maintain the depth perception even with a
completely static three-dimensional scenery.
--
- Warp
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:14:58
Message: <4b1451f2@news.povray.org>
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Darren New <dne### [at] san rr com> wrote:
> My point being that even with both eyes open, looking at light projected on
> a 2D flat movie screen, you still have a sense of depth. You know Bruce
> Willis' car is closer than the bad guy's helicopter even if it's a flat
> photo on a flat screen.
But my point is that with one eye the depth perception will be much
stronger (which is something many people don't know).
(Of course one could ask, why then don't we always watch movies and
play games with one eye only? It's actually a bit tiring to do that for
a long time. And somehow the picture just isn't as clear as with both
eyes. You can try it.)
--
- Warp
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From: Jim Henderson
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:40:45
Message: <4b1457fd$1@news.povray.org>
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On Mon, 30 Nov 2009 11:34:26 -0500, Warp wrote:
> The lack of depth perception of people who are blind on one eye has
> been
> greatly exaggerated. People with only one seeing eye have a surprisingly
> good depth perception.
It depends on how long they've been affected by it. My dad had very poor
peripheral vision and near the end of his life was almost completely
blind in one eye - he had absolutely no depth perception at all
(demonstrated to me several times when I tossed car keys to him and he
could never tell how far away they were).
Those who are affected by such a condition for most of their life,
though, have often adjusted to their circumstances.
Jim
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From: SharkD
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 21:33:08
Message: <4b148064@news.povray.org>
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On 11/30/2009 6:01 PM, Darren New wrote:
> Contrast with a movie theatre where you wear special glasses, or with a
> play or puppet show.
>
> My point being that even with both eyes open, looking at light projected
> on a 2D flat movie screen, you still have a sense of depth. You know
> Bruce Willis' car is closer than the bad guy's helicopter even if it's a
> flat photo on a flat screen.
In both video games and movies you don't have to worry about keeping
objects in focus. In film it's taken care of by the camera operator; in
video games things are never out of focus. I'll admit that if we had
perfect focus at all distances like a pinhole camera, then maybe we
would have an easier time judging depth with just one eye, as there
would be essentially no delay as our eyes focus.
--
Michael Horvath
mik### [at] gmail com
http://isometricland.com
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 22:58:30
Message: <4b149466$1@news.povray.org>
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Warp wrote:
> *My* point was that if you start watching a 3D game (perspective, whatever
> you want to call it) like Doom or Half-Life with one eye only, you will
> start getting quite cool depth perception. Not many people know this because
> they have never tried.
OK, I'll give it a try.
> *Your* point I missed completely.
That you have a degree of depth perception in a "3D game" like half-life
even with both eyes open.
> Rather than nitpicking about terminology, just try it. It's cool.
I wasn't really nit-picking about terminology. I was simply trying to
explain what I was talking about. Namely, that you can easily judge depth in
a game that only has one image, so you can easily judge depth with one eye
open looking at the real world.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 22:59:24
Message: <4b14949c$1@news.povray.org>
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Warp wrote:
> But my point is that with one eye the depth perception will be much
> stronger (which is something many people don't know).
I didn't know that. I'll give it a try.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: somebody
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 1 Dec 2009 06:49:39
Message: <4b1502d3$1@news.povray.org>
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"Warp" <war### [at] tag povray org> wrote in message
news:4b1451f2@news.povray.org...
> Darren New <dne### [at] san rr com> wrote:
> > My point being that even with both eyes open, looking at light projected
on
> > a 2D flat movie screen, you still have a sense of depth. You know Bruce
> > Willis' car is closer than the bad guy's helicopter even if it's a flat
> > photo on a flat screen.
>
> But my point is that with one eye the depth perception will be much
> stronger (which is something many people don't know).
It's not depth perception that's stronger with one eye (which would be
absurd). It's eactly the opposite: For best result watching a *flat* screen,
you do want to eliminate your own depth perception altogether. With two
eyes, you are noticing the actual 3D surface geometry of the screen itself
(especially if your eyes wander or your head is not still) plus a 2D surface
texture. With one eye only, your eye can more easily "replace" the camera
with which the movie was shot.
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