POV-Ray : Newsgroups : povray.off-topic : Largest POV image? Server Time
8 Oct 2024 23:24:15 EDT (-0400)
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From: Darren New
Subject: Re: Largest POV image?
Date: 22 Oct 2009 16:58:45
Message: <4ae0c785$1@news.povray.org>
Warp wrote:
>   But that would not be 1 petabyte as one partition. It would be 1 petabyte
> of disk storage in total, among many smaller drives/partitions.

One partition spread amongst many disks. :-)  Actually, I think Windows 
calls it a "volume", while a partition is part of a disk, a volume holds a 
file system.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: Darren New
Subject: Re: Largest POV image?
Date: 22 Oct 2009 16:59:49
Message: <4ae0c7c5$1@news.povray.org>
Orchid XP v8 wrote:
> ...not forgetting that there are scenes where the parse-time dwarfs the 
> render-time. ;-)

But probably not on an 8000x3000 resolution picture. :-)

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: Jim Henderson
Subject: Re: Largest POV image?
Date: 22 Oct 2009 17:04:36
Message: <4ae0c8e4$1@news.povray.org>
On Thu, 22 Oct 2009 13:57:41 -0700, Darren New wrote:

> Orchid XP v8 wrote:
>> Does this amount of storage actually exist somewhere? (E.g., what kind
>> of space does somebody like Google or Amazon have?)
> 
> I'd guess maybe about a million drives with maybe 250G each, tops? I'd
> read somewhere they had a half-million computers, and they all use
> commodity 160G drives, so something like that. What does that turn out
> to? 250 peta bytes?

There was an article recently about someone at Google talking about 
needing to manage 10 million machines....

Jim


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From: Warp
Subject: Re: Largest POV image?
Date: 22 Oct 2009 17:28:06
Message: <4ae0ce66@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> So far, I haven't seen any significant exceptions to the rule-of-thumb 
> that render time is proportional to the number of pixels.

  I'm sure once could artificially construct a scene which renders fast
at one resolution but extremely slow if you make the resolution even
slightly larger (by having some extremely-slow-to-render detail be so
small that no ray hits it at the lower resolution).

-- 
                                                          - Warp


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From: Darren New
Subject: Re: Largest POV image?
Date: 22 Oct 2009 20:25:59
Message: <4ae0f817$1@news.povray.org>
Jim Henderson wrote:
> There was an article recently about someone at Google talking about 
> needing to manage 10 million machines....

Your numbers are probably closer to mine, assuming it wasn't a "we plan 
systems in ways that we can manage 10 million, even tho at the moment we 
have only 1." :-)  My numbers are old and estimated from outside the company.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: clipka
Subject: Re: Largest POV image?
Date: 22 Oct 2009 21:06:26
Message: <4ae10192@news.povray.org>
Warp schrieb:

>   I'm sure once could artificially construct a scene which renders fast
> at one resolution but extremely slow if you make the resolution even
> slightly larger (by having some extremely-slow-to-render detail be so
> small that no ray hits it at the lower resolution).

On average, that will not change a thing. So you'd have to make the 
detail not only particularly small, but also place it strategically.

But a scene coded so that the detail level is driven by the image_height 
and image_width variables would do - which would even make sense in some 
cases, especially for fractal geometry.


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From: Jim Henderson
Subject: Re: Largest POV image?
Date: 22 Oct 2009 22:06:52
Message: <4ae10fbc$1@news.povray.org>
On Thu, 22 Oct 2009 17:25:56 -0700, Darren New wrote:

> Jim Henderson wrote:
>> There was an article recently about someone at Google talking about
>> needing to manage 10 million machines....
> 
> Your numbers are probably closer to mine, assuming it wasn't a "we plan
> systems in ways that we can manage 10 million, even tho at the moment we
> have only 1." :-)  My numbers are old and estimated from outside the
> company.

I think it might've actually been something along those lines, actually - 
I'll have to see if I can find the reference again.

Jim


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From: TC
Subject: Re: Largest POV image?
Date: 23 Oct 2009 03:24:48
Message: <4ae15a40@news.povray.org>
> But a scene coded so that the detail level is driven by the image_height 
> and image_width variables would do - which would even make sense in some 
> cases, especially for fractal geometry.

Doesn't the detail level change automatically with image_width / 
image_height?

A texture should produce a higher level of detail automatically.

Or do you mean something like #NoOfTreesToPlant= image_width*image_height / 
AnyReasonableNumber?

Can image_width be accessed in povray?


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From: Invisible
Subject: Re: Largest POV image?
Date: 23 Oct 2009 04:40:16
Message: <4ae16bf0$1@news.povray.org>
>> I've rendered stuff for Zazzle at silly resolutions. (It takes a 
>> *long* time with a 32-bit CPU.)
>>
>> Let me go check... Yeah, that was 8,000 x 6,000 pixels.
> 
> That`s truly insane!  Some fractal, I guess?

Nah, just some marbles.

In fact:

http://www.zazzle.com/marbles_print-228982257548484115

Also:

http://www.zazzle.com/mist_print-228771069264566889

> how about render time?  Days, weeks or months? :)

I think it took about a day. It's a pretty simple scene...


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From: clipka
Subject: Re: Largest POV image?
Date: 23 Oct 2009 06:27:34
Message: <4ae18516$1@news.povray.org>
TC schrieb:

> Doesn't the detail level change automatically with image_width / 
> image_height?
> 
> A texture should produce a higher level of detail automatically.

Procedural textures, as used by POV-Ray, inherently provide unlimited 
detail anyway, regardless of resolution.

> Or do you mean something like #NoOfTreesToPlant= image_width*image_height / 
> AnyReasonableNumber?

Yes, something along those lines.

> Can image_width be accessed in povray? 

Yes, of course. It is commonly used to make sure the camera parameters 
match the output image aspect ratio, as in:

   camera {
     ...
     up    y
     right x*image_width/image_height
   }

but it can be used for any other purpose you deem fit.


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