Warp schrieb:
> I'm sure once could artificially construct a scene which renders fast
> at one resolution but extremely slow if you make the resolution even
> slightly larger (by having some extremely-slow-to-render detail be so
> small that no ray hits it at the lower resolution).
On average, that will not change a thing. So you'd have to make the
detail not only particularly small, but also place it strategically.
But a scene coded so that the detail level is driven by the image_height
and image_width variables would do - which would even make sense in some
cases, especially for fractal geometry.
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