> But a scene coded so that the detail level is driven by the image_height
> and image_width variables would do - which would even make sense in some
> cases, especially for fractal geometry.
Doesn't the detail level change automatically with image_width /
image_height?
A texture should produce a higher level of detail automatically.
Or do you mean something like #NoOfTreesToPlant= image_width*image_height /
AnyReasonableNumber?
Can image_width be accessed in povray?
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