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TC schrieb:
> Doesn't the detail level change automatically with image_width /
> image_height?
>
> A texture should produce a higher level of detail automatically.
Procedural textures, as used by POV-Ray, inherently provide unlimited
detail anyway, regardless of resolution.
> Or do you mean something like #NoOfTreesToPlant= image_width*image_height /
> AnyReasonableNumber?
Yes, something along those lines.
> Can image_width be accessed in povray?
Yes, of course. It is commonly used to make sure the camera parameters
match the output image aspect ratio, as in:
camera {
...
up y
right x*image_width/image_height
}
but it can be used for any other purpose you deem fit.
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