clipka <ano### [at] anonymousorg> wrote:
> So far, I haven't seen any significant exceptions to the rule-of-thumb
> that render time is proportional to the number of pixels.
I'm sure once could artificially construct a scene which renders fast
at one resolution but extremely slow if you make the resolution even
slightly larger (by having some extremely-slow-to-render detail be so
small that no ray hits it at the lower resolution).
--
- Warp
Post a reply to this message
|