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Darren New <dne### [at] san rr com> wrote:
> Poems that actually compile and run in Inform7...
>
> http://nbhorvath.blogspot.com/2006/12/inform-7-code-poem-challenge.html
amazing. Some years ago it was Perl, but this reads much better... :)
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nemesis wrote:
> Darren New <dne### [at] san rr com> wrote:
>> Poems that actually compile and run in Inform7...
>>
>> http://nbhorvath.blogspot.com/2006/12/inform-7-code-poem-challenge.html
>
> amazing. Some years ago it was Perl, but this reads much better... :)
It's cool. It's actually using the game's parser to compile the "english"
into something called Inform6, which is much like TADS, i.e., an
OO/procedural syntax-heavy (relatively) language for adventure games. Which
I thought was beyond awesome. You can actually read all the rules for the
stuff it understands, like north is opposite of south and lit objects in
transparent containers shed light into the room.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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Darren New wrote:
> It's cool.
Hee heee! Tabstops sizes are specified in points!
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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On 09/03/09 20:39, nemesis wrote:
> Darren New<dne### [at] san rr com> wrote:
>> Poems that actually compile and run in Inform7...
>>
>> http://nbhorvath.blogspot.com/2006/12/inform-7-code-poem-challenge.html
>
> amazing. Some years ago it was Perl, but this reads much better... :)
Doing it in Perl is still cooler. Inform's meant to be readable. Perl's
meant to be unreadable.
--
Why a man would want a wife is a big mystery to some people. Why a man
would want *two* wives is a bigamystery.
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While we're on the topic of text adventures, I just played last year's
IFComp winner:
http://ifdb.tads.org/viewgame?id=4glrrfh7wrp9zz7b
Need a z-interpreter that can handle the .blorb file. On Linux I used
Fizmo.
The puzzles are just above mediocre. It's a short game, and you can
type HINT if you get impatient. The cool thing about it is that it
really does capture the essence of your mood when you're just
procrastinating.
--
Why a man would want a wife is a big mystery to some people. Why a man
would want *two* wives is a bigamystery.
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Neeum Zawan <m.n### [at] ieee org> wrote:
> Perl's meant to be unreadable.
I don't think that's true. Something like Brainfuck, Whitespace or Befunge
is meant to be unreadable.
--
- Warp
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Darren New <dne### [at] san rr com> wrote:
> nemesis wrote:
> > Darren New <dne### [at] san rr com> wrote:
> >> Poems that actually compile and run in Inform7...
> >>
> >> http://nbhorvath.blogspot.com/2006/12/inform-7-code-poem-challenge.html
> >
> > amazing. Some years ago it was Perl, but this reads much better... :)
>
> It's cool. It's actually using the game's parser to compile the "english"
> into something called Inform6, which is much like TADS, i.e., an
> OO/procedural syntax-heavy (relatively) language for adventure games. Which
> I thought was beyond awesome. You can actually read all the rules for the
> stuff it understands, like north is opposite of south and lit objects in
> transparent containers shed light into the room.
Yes, I know. I've been following the IF community since some time later after
its rebirth in the late 80's, early 90's. I tried to teach myself Inform or
Tads but ultimately both the language barrier and a lack of ideas for games
hampered me from doing it. A shame, since both Inform and Tads are wonderful
DSLs I truly wished to engage myself into. Well, at least I can play the
games...
BTW, this is a delightful read, even if you plan on ever designing Inform 6
games:
http://www.inform-fiction.org/manual/DM4.pdf
about as iconic a manual as Perl's Camel Book.
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Neeum Zawan <m.n### [at] ieee org> wrote:
> While we're on the topic of text adventures, I just played last year's
> IFComp winner:
>
> http://ifdb.tads.org/viewgame?id=4glrrfh7wrp9zz7b
>
> Need a z-interpreter that can handle the .blorb file. On Linux I used
> Fizmo.
There's gargoyle too:
http://code.google.com/p/garglk/
> The puzzles are just above mediocre. It's a short game, and you can
> type HINT if you get impatient. The cool thing about it is that it
> really does capture the essence of your mood when you're just
> procrastinating.
I have so many great old games I've yet to finish that I've been ignoring most
from recent years... BTW, most game from IFComp are supposed to be short, the
rules of the competition demand that one should be able to beat it in just
about 2 hours.
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nemesis wrote:
> both the language barrier and a lack of ideas for games
Yeah. I was thinking how hard it would be to make a non-english game in
Inform7. I don't even know if you could rewrite the rules to handle
different pluralizings, articles, conjugations, etc. Let alone redoing all
the vocabulary.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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Darren New wrote:
> nemesis wrote:
>> both the language barrier and a lack of ideas for games
>
> Yeah. I was thinking how hard it would be to make a non-english game in
> Inform7. I don't even know if you could rewrite the rules to handle
> different pluralizings, articles, conjugations, etc. Let alone redoing
> all the vocabulary.
There's actually a Spanish Grammar extension for I7. I thought of
translating it into Portuguese but then which audience would be left for
me? :P
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