|
![](/i/fill.gif) |
Darren New <dne### [at] san rr com> wrote:
> nemesis wrote:
> > Darren New <dne### [at] san rr com> wrote:
> >> Poems that actually compile and run in Inform7...
> >>
> >> http://nbhorvath.blogspot.com/2006/12/inform-7-code-poem-challenge.html
> >
> > amazing. Some years ago it was Perl, but this reads much better... :)
>
> It's cool. It's actually using the game's parser to compile the "english"
> into something called Inform6, which is much like TADS, i.e., an
> OO/procedural syntax-heavy (relatively) language for adventure games. Which
> I thought was beyond awesome. You can actually read all the rules for the
> stuff it understands, like north is opposite of south and lit objects in
> transparent containers shed light into the room.
Yes, I know. I've been following the IF community since some time later after
its rebirth in the late 80's, early 90's. I tried to teach myself Inform or
Tads but ultimately both the language barrier and a lack of ideas for games
hampered me from doing it. A shame, since both Inform and Tads are wonderful
DSLs I truly wished to engage myself into. Well, at least I can play the
games...
BTW, this is a delightful read, even if you plan on ever designing Inform 6
games:
http://www.inform-fiction.org/manual/DM4.pdf
about as iconic a manual as Perl's Camel Book.
Post a reply to this message
|
![](/i/fill.gif) |