POV-Ray : Newsgroups : povray.off-topic : And you thought COBOL was readable? : Re: And you thought COBOL was readable? Server Time
5 Sep 2024 13:12:56 EDT (-0400)
  Re: And you thought COBOL was readable?  
From: nemesis
Date: 4 Sep 2009 12:35:00
Message: <web.4aa140c7452927d482f38840@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> nemesis wrote:
> > Darren New <dne### [at] sanrrcom> wrote:
> >> Poems that actually compile and run in Inform7...
> >>
> >> http://nbhorvath.blogspot.com/2006/12/inform-7-code-poem-challenge.html
> >
> > amazing.  Some years ago it was Perl, but this reads much better... :)
>
> It's cool. It's actually using the game's parser to compile the "english"
> into something called Inform6, which is much like TADS, i.e., an
> OO/procedural syntax-heavy (relatively) language for adventure games. Which
> I thought was beyond awesome.  You can actually read all the rules for the
> stuff it understands, like north is opposite of south and lit objects in
> transparent containers shed light into the room.

Yes, I know.  I've been following the IF community since some time later after
its rebirth in the late 80's, early 90's.  I tried to teach myself Inform or
Tads but ultimately both the language barrier and a lack of ideas for games
hampered me from doing it.  A shame, since both Inform and Tads are wonderful
DSLs I truly wished to engage myself into.  Well, at least I can play the
games...

BTW, this is a delightful read, even if you plan on ever designing Inform 6
games:

http://www.inform-fiction.org/manual/DM4.pdf

about as iconic a manual as Perl's Camel Book.


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