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Chambers wrote:
> I can't remember the last time I watched the credits for a video game.
> That song is great!
>
> Overall, it was a really fun game. The puzzles weren't as hard (or
> annoying) as the flash version (though I haven't tried the bonus levels,
> yet), and the length felt right (not too long, not too short).
I reinstalled Portal yesterday, and played it last night. I started
playing at 8, completed the game at 11. I wasn't particularly *trying*
to finish it fast; I guess it's just because I know the solution to most
of the puzzles. (Chamber #10 is stupidly hard though...) The first time
I played the game, it took a lot longer. (Like, 6 days or something.)
I do like how it challenges the norms of usual gameplay. Grill fence?
Can't go that wa- oh, wait, I can shoot portals through that, can't I?
Inaccessible ledge? Not when you have a friggin' portal gun! Oh no,
another puzzle where you have to run between the bits of machinery
without dying... or just use a portal!
I think I could have preferred a longer game with a less vertical
difficulty gradient, but hey, maybe in Portal 2?
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> just because I know the solution to most
> of the puzzles.
I guess that makes it kind of like an adventure game, too. Lots of adventure
games you can finish in almost no time if you know the solution. You can
finish Myst in about 20 steps if you already played it once. :-)
I like those kinds of games. I'll have to try this one.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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>> just because I know the solution to most of the puzzles.
>
> I guess that makes it kind of like an adventure game, too. Lots of
> adventure games you can finish in almost no time if you know the
> solution. You can finish Myst in about 20 steps if you already played it
> once. :-)
>
> I like those kinds of games. I'll have to try this one.
It's just a pitty that a lot of the harder puzzles are only hard because
you have to time things, or because you have to do elaborate manouvers
very quickly. I hate the puzzles that rely on timing. I prefer the ones
that just require thinking about...
(E.g., there's an advanced chamber which requires you to fall through an
infinite tunnel and then redirect the portal while falling. Which is
almost impossible. There's nothing technically complicated about it;
it's just extremely hard to do, physically. *yawn*)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> I prefer the ones that just require thinking about...
Me too. That's why I like adventure games.
I think the problem is that with obvious goals, there's only so much you can
do in a physical simulation without involving timing. I.e., if it was all
"thinking about", then you'd exclude all the puzzles that require timing.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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