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5 Sep 2024 13:12:39 EDT (-0400)
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From: Invisible
Subject: Re: Portal
Date: 1 Sep 2009 07:55:34
Message: <4a9d0bb6$1@news.povray.org>
Tim Cook wrote:

> And the level where they're all in cages is pretty easy, as long as you 
> have patience and don't mind pushing things around while you hide behind 
> them.

There's nothing to hide behind. It's just an open maze, with hundreds of 
thousands of droids, all ready to kill you, and no way to escape. The 
only way I can think of is if you can run faster than they can scan...

> Well done, android.  The Enrichment Center once again reminds you that 
> android hell is a *real* place where you *will* be sent at the first 
> sign of defiance.
> 
> As part of an optional test protocol, we are pleased to present an 
> amusing fact:  the device is now more valuable than the organs and 
> combined incomes of everyone in [subject hometown here].
> 
> Did you know you can donate one or all of your vital organs to the 
> Aperture Science self-esteem fund for girls?  It's true!
> 
> The Enrichment Center reminds you that the Weighted Companion Cube will 
> never threaten to stab you and, in fact, cannot speak.
> 
> That thing you're attacking isn't important to me.  It's the fluid 
> catalytic cracking unit.  It makes shoes for orphans.
> 
> You think you're doing some damage?  Two plus two is *bzzt* ten.  IN 
> BASE FOUR.  I'M FINE!
> 
> When I said 'deadly neurotoxin', the 'deadly' was in massive sarcasm 
> quotes.
> 
> I could take a bath in this stuff.  Put it on cereal, rub it right into 
> my eyes.  Honestly, it's not deadly at all.  TO ME...
> 
> One eighteen point two-five oz. package chocolate cake mix.
> One can prepared coconut pecan frosting.
> Three-slash-four cup vegetable oil.
> Four large eggs, one cup semi-sweet chocolate chips.
> Three-slash-four cup butter or margarine.
> One-and-two-third cups granulated sugar.
> Two cups all-purpose flour.
> Don't forget garnishes such as:
> fish-shaped crackers
> fish-shaped candies
> fish-shaped solid waste
> fish-shaped dirt
> fish-shaped ethyl benzene
> pull-and-peel licorice
> fish-shaped volatile organic compounds and sediment-shaped sediment
> candy-coated peanut butter pieces, shaped like fish
> one cup lemon juice
> alpha resins
> unsaturated polyester resin
> fiberglass surface resins
> and volatile malted milk impoundments
> nine large egg yolks
> twelve medium geosynthetic membranes
> one cup granulated sugar
> an entry called 'how to kill someone with your bare hands'
> two cups rhubarb, sliced
> two-slash-three cup granulated rhubarb
> one tablespoon all-purpose rhubarb
> one teaspoon grated orange rhubarb
> three tablespoons rhubarb on fire
> one large rhubarb
> one cross-borehole electromagnetic imaging rhubarb
> two tablespoons rhubarb juice
> adjustable aluminum head-positioner
> slaughter electric needle injector
> cordless electric needle injector
> injector needle driver
> injector needle gun
> cranial caps
> and it contains proven preservatives, deep-penetration agents, and gas 
> and odor control chemicals
> that will deodorize and preserve putrid tissue
> 
> Didn't we have some fun, though?
> Remember when the platform was sliding into the fire pit and I said 
> "Goodbye" and you were like "No way" and then I was all "We pretended we 
> were going to murder you"...that was great...

...my God, someone let GLaDDOS in here! o_O


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From: Mike Raiford
Subject: Re: Portal
Date: 1 Sep 2009 08:21:33
Message: <4a9d11cd$1@news.povray.org>
Tim Cook wrote:

> The Enrichment Center reminds you that the Weighted Companion Cube will 
> never threaten to stab you and, in fact, cannot speak.

The Weighted Companion Cube certainly brought you good luck. However, it 
cannot accompany you for the rest of the test and must, unfortunately, 
be euthanized.

> Didn't we have some fun, though?
> Remember when the platform was sliding into the fire pit and I said 
> "Goodbye" and you were like "No way" and then I was all "We pretended we 
> were going to murder you"...that was great...

The way she says "no way" in that lowered tone. :)

-- 
~Mike


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From: Warp
Subject: Re: Portal
Date: 1 Sep 2009 09:30:44
Message: <4a9d2204@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> There's something rather disturbing about a cute little voice softly 
> calling "Where are you? Come here please. There you are...!" BLAM! BLAM! 
> BLAM! BLAM!

http://www.vgcats.com/comics/?strip_id=249

-- 
                                                          - Warp


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From: Warp
Subject: Re: Portal
Date: 1 Sep 2009 09:34:37
Message: <4a9d22ed@news.povray.org>
scott <sco### [at] scottcom> wrote:
> >>> In places it *is* kind of frustrating being surrounded by gun-toting 
> >>> robots and being completely unarmed.
> >>
> >> Oh I never got that far...
> >
> > Oh wow. You really did like the game, eh? ;-)

> Hehe, I think I played it for about an hour one afternoon, like I said I 
> think it was about 30 levels I did but they just got really repetitive. 
> Shoot one portal here, one there, jump into one, repeat until you're near 
> the exit.  Nothing was particularly challenging about deciding where to 
> shoot the portal.  And (at least on my PS3) it seemed to take longer to load 
> each level than to actually complete it...

> > There's something rather disturbing about a cute little voice softly 
> > calling "Where are you? Come here please. There you are...!" BLAM! BLAM! 
> > BLAM! BLAM!

> That sounds more interesting, maybe I was just about to get to those levels. 
> If I'm sufficiently bored on a rainy afternoon maybe I'll continue.

  I don't think there even are 30 levels, and the robots appear the first
time in level 10 or so.

  The test chambers are basically just an intro. The actual game starts
after that.

-- 
                                                          - Warp


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From: Invisible
Subject: Re: Portal
Date: 1 Sep 2009 09:40:17
Message: <4a9d2441$1@news.povray.org>
Warp wrote:
> Invisible <voi### [at] devnull> wrote:
>> There's something rather disturbing about a cute little voice softly 
>> calling "Where are you? Come here please. There you are...!" BLAM! BLAM! 
>> BLAM! BLAM!
> 
> http://www.vgcats.com/comics/?strip_id=249

Hehehe... oh that's so sick.


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From: scott
Subject: Re: Portal
Date: 1 Sep 2009 09:42:58
Message: <4a9d24e2$1@news.povray.org>
>  I don't think there even are 30 levels, and the robots appear the first
> time in level 10 or so.
>
>  The test chambers are basically just an intro. The actual game starts
> after that.

That would explain it then, so I basically got bored doing loads of very 
repetitive "test chambers".  I must admit I didn't realise this wasn't the 
actual game, I'll have to go back and look to see how to start the actual 
game level rather than the test levels.  Doh!


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From: Invisible
Subject: Re: Portal
Date: 1 Sep 2009 09:46:20
Message: <4a9d25ac@news.povray.org>
>> http://www.vgcats.com/comics/?strip_id=249
> 
> Hehehe... oh that's so sick.

Oh look, they explained how to play TF2:

http://www.vgcats.com/comics/?strip_id=257


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From: Warp
Subject: Re: Portal
Date: 1 Sep 2009 09:52:15
Message: <4a9d270f@news.povray.org>
scott <sco### [at] scottcom> wrote:
> That would explain it then, so I basically got bored doing loads of very 
> repetitive "test chambers".

  I honestly can't understand your view. I didn't find the test chambers
repetitive at all. Each one introduced a new puzzle which required a
different solution than earlier. (In fact, may could be solved in more
than one way.)

>  I must admit I didn't realise this wasn't the 
> actual game, I'll have to go back and look to see how to start the actual 
> game level rather than the test levels.  Doh!

  I didn't say it's "not the actual game". I said that it's an intro.

-- 
                                                          - Warp


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From: scott
Subject: Re: Portal
Date: 1 Sep 2009 10:05:21
Message: <4a9d2a21@news.povray.org>
>  I honestly can't understand your view. I didn't find the test chambers
> repetitive at all. Each one introduced a new puzzle which required a
> different solution than earlier. (In fact, may could be solved in more
> than one way.)

They all seemed to require very similar solutions to me, ie choosing where 
to put the portal (which was never very difficult) and then using it.  It 
was exciting the first time you needed to also use a box to hold a button or 
something, but when you need to do that for the 3rd or 4th time it quickly 
gets boring.  I think the level I finally gave up on was when you had to 
ascend 3 or 4 levels by placing portals on each step, after I missed falling 
into one of the portals I just couldn't be bothered to go through the whole 
thing again.

>>  I must admit I didn't realise this wasn't the
>> actual game, I'll have to go back and look to see how to start the actual
>> game level rather than the test levels.  Doh!
>
>  I didn't say it's "not the actual game". I said that it's an intro.

Well you said "the actual game starts after that", so I thought you meant 
the bit before is not the actual game?  Anyway it doesn't really matter, 
I'll check it out another time and see if I can skip (or at least finish) 
the intro levels and start the "actual game" (or "non-intro" if you prefer) 
levels if they will be more challenging.


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From: Tim Cook
Subject: Re: Portal
Date: 1 Sep 2009 10:11:53
Message: <4a9d2ba9$1@news.povray.org>
Invisible wrote:
> Tim Cook wrote:
> 
>> And the level where they're all in cages is pretty easy, as long as 
>> you have patience and don't mind pushing things around while you hide 
>> behind them.
> 
> There's nothing to hide behind. It's just an open maze, with hundreds of 
> thousands of droids, all ready to kill you, and no way to escape. The 
> only way I can think of is if you can run faster than they can scan...

Are you playing a custom level?

The one I'm talking about is the first one with the turrets.  It happens 
to have a rat-man hideaway in the wall past the third turret you 
encounter.  There's some large weighted storage cubes stuck in the 
platform, as well as some blocks inside the behind-the-wall.  You can 
push them out into the rest of the area.  Also, there's a room a bit 
further along with a whole lot of weighted storage cubes.  You can make 
piles of them to hide behind and kind of skulk around, disposing of the 
turrets in the regular mode or blocking their field of fire in the caged 
mode.  Tricky mode:  solve that level using only 2 portals.  Hint:  it 
involves building a staircase.

http://www.youtube.com/watch?v=RS0dOHV8OBw  walkthrough of a 'normal' 
way of solving the level

--
Tim Cook
http://empyrean.freesitespace.net


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