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Invisible wrote:
> For example, the transit system that takes you over a pit full of liquid
> radioactive waste. Why would any sane engineer design a system this way?
You mean in the opening sequence of HL1? It should have been obvious it
was a broken tank. In Opposing Force, you go past it later as a
different character and it has been patched up (badly). Loved that part.
> Or how about the electricity generator, suspended over a 200-feet deep
> casm, with no hand rails or any other kind of safety feature, that can
> only be switched on from the top, and requires you to race back down
> past the naked, live, electrified take-off leads? Who in their right
> mind designs equipment like this?!?
Don't forget the giant fan that can only be switched on from underneath
the blades, with the ladder out going up past the blades, requiring you
to run out before they get up to speed.
> And what the hell is the deal with that "surgical unit"? o_O
Which one? That I don't recall.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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>> For example, the transit system that takes you over a pit full of
>> liquid radioactive waste. Why would any sane engineer design a system
>> this way?
>
> You mean in the opening sequence of HL1? It should have been obvious it
> was a broken tank. In Opposing Force, you go past it later as a
> different character and it has been patched up (badly). Loved that part.
Mmm, really?
> Don't forget the giant fan that can only be switched on from underneath
> the blades, with the ladder out going up past the blades, requiring you
> to run out before they get up to speed.
Oh yeah, THAT! I mean, dude, WTF?!
In some places, it's clear that structural damage has occurred. In
others, there simply seems to be a shocking lack of basic safety design. :-P
>> And what the hell is the deal with that "surgical unit"? o_O
>
> Which one? That I don't recall.
I *think* it's in Questionable Ethics, or it might be Vicarious Reality.
Either way, you battle your way through a marine-infested set of test
labs which also house those huge alien warriors. At one point you find a
group of scientists hiding in a lab, but they can't get out because
"Simmons turned on the surgical unit" - which consists of two rotating
blades that you have to sneak past to get to the controls to turn the
thing off. WHY would you design a system this way??
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> Mmm, really?
Yeah.
> "Simmons turned on the surgical unit" - which consists of two rotating
> blades that you have to sneak past to get to the controls to turn the
> thing off.
Oh yeah. That surgical unit. :-)
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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>> "Simmons turned on the surgical unit" - which consists of two rotating
>> blades that you have to sneak past to get to the controls to turn the
>> thing off.
>
> Oh yeah. That surgical unit. :-)
Quoting The Shaddow: "Oh, *that* knife."
Seriously.
1. What's so "surgical" about two blades rotating through space that
kill you instantly if you touch them?
2. Why would such a leathal device not have emergency stop buttons all
over the friggin' place?
The answer, obviously, is that this wouldn't make very exciting
gameplay. ;-) But that's still a kinda unsatisfying answer...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
>
> 2. Why would such a leathal device not have emergency stop buttons all
> over the friggin' place?
>
Actually, I think E-Stop is required for anything that moves. We have a
mill saw that cuts pieces by moving them on a conveyor, there's a trip
wire around the whole thing that is connected directly to the E-Stop.
Also, I believe e-stop has to be wired as a normally closed switch,
meaning if the wires to the button failed, e-stop would be automatic.
> The answer, obviously, is that this wouldn't make very exciting
> gameplay. ;-) But that's still a kinda unsatisfying answer...
Yeah, if they modeled levels on reality, they'd be rather dull and
uninteresting. So, you get things like an off switch buried deep inside
something that looks like a large industrial grade meat grinder that can
be pressed if you time it just so ... or come out the other end of the
machine in a sausage casing. OSHA would have a field day with that one.
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>> 2. Why would such a leathal device not have emergency stop buttons all
>> over the friggin' place?
>
> Actually, I think E-Stop is required for anything that moves. We have a
> mill saw that cuts pieces by moving them on a conveyor, there's a trip
> wire around the whole thing that is connected directly to the E-Stop.
> Also, I believe e-stop has to be wired as a normally closed switch,
> meaning if the wires to the button failed, e-stop would be automatic.
Sounds plausible to me... (Although presumably it depends how close
human being will be getting to the thing?)
>> The answer, obviously, is that this wouldn't make very exciting
>> gameplay. ;-) But that's still a kinda unsatisfying answer...
>
> Yeah, if they modeled levels on reality, they'd be rather dull and
> uninteresting.
Well... perhaps not if you moddelled it if after the Large Hadron
Collider. ;-)
> So, you get things like an off switch buried deep inside
> something that looks like a large industrial grade meat grinder that can
> be pressed if you time it just so ... or come out the other end of the
> machine in a sausage casing. OSHA would have a field day with that one.
LOL! I field day is *exactly* what they would have with most of the
Halflife game. (Although admittedly some of it only *became* unsafe
after the accident.)
I gotta admit, I kinda love the reverse psychology of the warning signs
though. ("Do not obstruct laser." Oh, OK, that must mean I need to
obstruct the laser to advance to the next level...)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Mike Raiford wrote:
> Actually, I think E-Stop is required for anything that moves.
Except, of course, in a secret underground military scientific research
center breaching the walls of space-time.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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> Except, of course, in a secret underground military scientific research
> center breaching the walls of space-time.
Disaster Responce Priority: Discretionary.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
>>> 2. Why would such a leathal device not have emergency stop buttons
>>> all over the friggin' place?
>>
>> Actually, I think E-Stop is required for anything that moves. We have
>> a mill saw that cuts pieces by moving them on a conveyor, there's a
>> trip wire around the whole thing that is connected directly to the
>> E-Stop. Also, I believe e-stop has to be wired as a normally closed
>> switch, meaning if the wires to the button failed, e-stop would be
>> automatic.
>
> Sounds plausible to me... (Although presumably it depends how close
> human being will be getting to the thing?)
>
Pretty close, actually. They have to be able to load the lumber into the
machine.
>
> LOL! I field day is *exactly* what they would have with most of the
> Halflife game. (Although admittedly some of it only *became* unsafe
> after the accident.)
>
> I gotta admit, I kinda love the reverse psychology of the warning signs
> though. ("Do not obstruct laser." Oh, OK, that must mean I need to
> obstruct the laser to advance to the next level...)
>
Almost reminds me of the little flash game "You Have to Burn the Rope"
http://www.mazapan.se/games/BurnTheRope.php
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And lo on Mon, 04 Aug 2008 19:55:00 +0100, Orchid XP v8 <voi### [at] devnull>
did spake, saying:
>
> 1. What's so "surgical" about two blades rotating through space that
> kill you instantly if you touch them?
>
> 2. Why would such a leathal device not have emergency stop buttons all
> over the friggin' place?
>
> The answer, obviously, is that this wouldn't make very exciting
> gameplay. ;-) But that's still a kinda unsatisfying answer...
You haven't played the early Resident Evil's have you?
http://www.penny-arcade.com/comic/2002/5/3/
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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