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>> For example, the transit system that takes you over a pit full of
>> liquid radioactive waste. Why would any sane engineer design a system
>> this way?
>
> You mean in the opening sequence of HL1? It should have been obvious it
> was a broken tank. In Opposing Force, you go past it later as a
> different character and it has been patched up (badly). Loved that part.
Mmm, really?
> Don't forget the giant fan that can only be switched on from underneath
> the blades, with the ladder out going up past the blades, requiring you
> to run out before they get up to speed.
Oh yeah, THAT! I mean, dude, WTF?!
In some places, it's clear that structural damage has occurred. In
others, there simply seems to be a shocking lack of basic safety design. :-P
>> And what the hell is the deal with that "surgical unit"? o_O
>
> Which one? That I don't recall.
I *think* it's in Questionable Ethics, or it might be Vicarious Reality.
Either way, you battle your way through a marine-infested set of test
labs which also house those huge alien warriors. At one point you find a
group of scientists hiding in a lab, but they can't get out because
"Simmons turned on the surgical unit" - which consists of two rotating
blades that you have to sneak past to get to the controls to turn the
thing off. WHY would you design a system this way??
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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