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>> 2. Why would such a leathal device not have emergency stop buttons all
>> over the friggin' place?
>
> Actually, I think E-Stop is required for anything that moves. We have a
> mill saw that cuts pieces by moving them on a conveyor, there's a trip
> wire around the whole thing that is connected directly to the E-Stop.
> Also, I believe e-stop has to be wired as a normally closed switch,
> meaning if the wires to the button failed, e-stop would be automatic.
Sounds plausible to me... (Although presumably it depends how close
human being will be getting to the thing?)
>> The answer, obviously, is that this wouldn't make very exciting
>> gameplay. ;-) But that's still a kinda unsatisfying answer...
>
> Yeah, if they modeled levels on reality, they'd be rather dull and
> uninteresting.
Well... perhaps not if you moddelled it if after the Large Hadron
Collider. ;-)
> So, you get things like an off switch buried deep inside
> something that looks like a large industrial grade meat grinder that can
> be pressed if you time it just so ... or come out the other end of the
> machine in a sausage casing. OSHA would have a field day with that one.
LOL! I field day is *exactly* what they would have with most of the
Halflife game. (Although admittedly some of it only *became* unsafe
after the accident.)
I gotta admit, I kinda love the reverse psychology of the warning signs
though. ("Do not obstruct laser." Oh, OK, that must mean I need to
obstruct the laser to advance to the next level...)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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