POV-Ray : Newsgroups : povray.off-topic : LHC : Re: LHC Server Time
7 Sep 2024 11:22:03 EDT (-0400)
  Re: LHC  
From: Orchid XP v8
Date: 4 Aug 2008 15:53:52
Message: <48975e50$1@news.povray.org>
>> 2. Why would such a leathal device not have emergency stop buttons all 
>> over the friggin' place?
> 
> Actually, I think E-Stop is required for anything that moves. We have a 
> mill saw that cuts pieces by moving them on a conveyor, there's a trip 
> wire around the whole thing that is connected directly to the E-Stop. 
> Also, I believe e-stop has to be wired as a normally closed switch, 
> meaning if the wires to the button failed, e-stop would be automatic.

Sounds plausible to me... (Although presumably it depends how close 
human being will be getting to the thing?)

>> The answer, obviously, is that this wouldn't make very exciting 
>> gameplay. ;-) But that's still a kinda unsatisfying answer...
> 
> Yeah, if they modeled levels on reality, they'd be rather dull and 
> uninteresting.

Well... perhaps not if you moddelled it if after the Large Hadron 
Collider. ;-)

> So, you get things like an off switch buried deep inside 
> something that looks like a large industrial grade meat grinder that can 
> be pressed if you time it just so ... or come out the other end of the 
> machine in a sausage casing. OSHA would have a field day with that one.

LOL! I field day is *exactly* what they would have with most of the 
Halflife game. (Although admittedly some of it only *became* unsafe 
after the accident.)

I gotta admit, I kinda love the reverse psychology of the warning signs 
though. ("Do not obstruct laser." Oh, OK, that must mean I need to 
obstruct the laser to advance to the next level...)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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