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"Jim Henderson" <nos### [at] nospamcom> wrote in message
news:47c88e7e$1@news.povray.org...
> On Fri, 29 Feb 2008 17:25:25 -0500, Warp wrote:
>
> >> [I was actually toying with the idea of making a web comic of my own.
> >
> > The hardest part of making a web comic is to get good ideas.
>
> Actually, the hardest part of making a comic (web or not) is to get good
> ideas. I don't imagine that the medium makes it any easier or harder.
>
For me the hardest part is finding time to do it. I have many projects in my
head and nothing to show for it :-P
--
- Nekar X -
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Orchid XP v7 wrote:
> Warp wrote:
>
>> The hardest part of making a web comic is to get good ideas.
>
> Indeed. And given how much I suck at having ideas, I think I should just
> forget the whole thing right now...
>
Like anything else, it just takes practice. The more you do it, the
better you are at it.
Besides, looking through the archive of Ctrl-Alt-Del, the first few
months weren't worth reading, anyway. He took some time to find his
stride; what makes you think you wouldn't, too?
--
...Ben Chambers
www.pacificwebguy.com
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Michael Raiford wrote:
> After watching the first video, I noticed a few things
>
> * This is actually pretty bare-bones photoshop usage. He uses all
> brushes, layers, and an occasional scale operation, nothing too fancy.
Are you *kidding* me? This is the most advanced thing I've ever seen! o_O
> * It amazes me how he seems to get it right the first time.
The thing that struck me is how often he redraws stuff...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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47cbc398$1@news.povray.org...
> Are you *kidding* me? This is the most advanced thing I've ever seen! o_O
You should replace o_O by (oYo)
G.
--
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters
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Invisible <voi### [at] devnull> wrote:
> > * This is actually pretty bare-bones photoshop usage. He uses all
> > brushes, layers, and an occasional scale operation, nothing too fancy.
> Are you *kidding* me? This is the most advanced thing I've ever seen! o_O
Clearly you have never used an image manipulation program to its full
extent. Even the Gimp has many of the features showcased in that video
(although, admittedly, some of them are not as easy to use).
--
- Warp
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>> Are you *kidding* me? This is the most advanced thing I've ever seen! o_O
>
> Clearly you have never used an image manipulation program to its full
> extent. Even the Gimp has many of the features showcased in that video
> (although, admittedly, some of them are not as easy to use).
Well, given that I can't actually draw, I guess I don't spend a huge
amount of time with drawing packages. (Which arguably Photoshop is and
the GIMP isn't - depending on your definitions.) And it's not like the
GIMP comes with a manual. It's not even clear what half the buttons are
meant to DO...
Some things that shock me about this video:
- Tim manages to draw, UNdraw and then redraw lines multiple times.
Usually in a bitmap editor, all drawing operations are final and cannot
be undone like that. (That's what's so great about vector images - you
can edit *everything* and nothing is ever "final".)
- He scales objects. This generally isn't possible in bitmap editors
without absurd levels of highly-visible distortion. (Tim even scales
individual *parts* of objects - something I've never seen any bitmap
editor allow.)
- Tim is able to move objects around, place one in front of another, and
draw stuff behind objects. It's standard in a vector editor, but I've
never seen it in a bitmap editor.
- I guess the floor fills kind of give it away that this *must* be a
bitmap. But how does he manage to fill in all that counter-shading and
never accidentally draw over the outlining? Is he just extremely
skillful, or is the software assisting him somehow?
- How the heck does he do that thing with the floorboards? And the
shading for the shadow in the doorway? I've never seen anything so
advanced, ever!
- How on earth does he do the text like that? When *I* want to outline
something, I have to sit there for hours drawing the outlines in by
hand. He appears to have some kind of automation that does it for him...
And not to mention all the squishing and bending of the text, and the
multiple levels of gradients and...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Mike Raiford wrote:
> Go download a free trial of it. Go to Adobe, now! Download DOWNLOAD
> *DOWNLOAD*!!! It'll last 30 days, then you'll be hooked.
Actually... apparently I bought my dad a copy of Adobe Photoshop
Elements 5 and Adobe Promier for his birthday one year. I'd forgotten
about that!
[And so had he. The software *demands* SSE2 and refuses to operate
without it, so he's never been able to run it. Until now...]
I'll have to go round his house and have a play with it.
A5 one that comes bundled with a copy of Photoshop Elements. I'm
momentarily tempted...
...and then I remember that I can't actually draw, and just having
similar software and hardware to Tim wouldn't magically enable me to be
a supreme artist like him. And I'm probably too stupid to figure out a
package like Photoshop anyway.
[You might recall I gave up on 3D Studio Max - reputedly the most
powerful 3D software ever written in human history - because I couldn't
figure out how to make it draw something other than spheres of cylinders.]
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On Mon, 03 Mar 2008 10:44:58 +0000, Invisible <voi### [at] devnull> wrote:
>A5 one that comes bundled with a copy of Photoshop Elements. I'm
>momentarily tempted...
A couple of years ago I bought a Wacom A3 graphics tablet on eBay and found that
I liked it a lot even though I can't draw. I then bought a cheep one from
worry about loosing it. Tablets are great not just for drawing but if you suffer
from RSI they reduce the strain and are good for modifying image maps.
Regards
Stephen
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Invisible <voi### [at] devnull> wrote:
> Well, given that I can't actually draw, I guess I don't spend a huge
> amount of time with drawing packages. (Which arguably Photoshop is and
> the GIMP isn't - depending on your definitions.)
Photoshop is not a "drawing package". AFAIK it doesn't have vector
graphics support, for instance.
> And it's not like the GIMP comes with a manual.
Where did you get that notion? The gimp has a complete help file system,
and the same documentation is available online as well:
http://docs.gimp.org/en/
> - Tim manages to draw, UNdraw and then redraw lines multiple times.
> Usually in a bitmap editor, all drawing operations are final and cannot
> be undone like that.
Ever heard of the concept of layers? If you haven't, you should really
learn to use them. They help you making new additions without changing
anything of the existing image. Your additions are overlayed over the
rest. Layers are also the thing which help you move individual elements
of the image around without moving the entire image.
> (That's what's so great about vector images - you
> can edit *everything* and nothing is ever "final".)
He is not using vector images.
> - He scales objects. This generally isn't possible in bitmap editors
> without absurd levels of highly-visible distortion.
Of course it's possible. You simply need a very large resolution for
the image in order to avoid pixelation.
> (Tim even scales
> individual *parts* of objects - something I've never seen any bitmap
> editor allow.)
Read my lips: Layers.
> - Tim is able to move objects around, place one in front of another, and
> draw stuff behind objects. It's standard in a vector editor, but I've
> never seen it in a bitmap editor.
Read my lips: Layers.
It's a very common technique in bitmap editors.
> - I guess the floor fills kind of give it away that this *must* be a
> bitmap. But how does he manage to fill in all that counter-shading and
> never accidentally draw over the outlining? Is he just extremely
> skillful, or is the software assisting him somehow?
Layers and layer masks.
> - How the heck does he do that thing with the floorboards? And the
> shading for the shadow in the doorway? I've never seen anything so
> advanced, ever!
Layers, transparency.
Being a POV-Ray user you should know what alpha transparency means.
> - How on earth does he do the text like that?
Photoshop has quite advanced text manipulation capabilities. It handles
them as vector graphics (probably one of the few true vector drawing
features in the program) until they are "burnt" into the final bitmap
layer.
With Photoshop you can distort the text in many ways, add outlines,
shadows, colorations, etc. The gimp has many such features as well
(although it's not as advanced in this respect).
> When *I* want to outline
> something, I have to sit there for hours drawing the outlines in by
> hand.
If you are talking about the text, he doesn't need to outline anything.
As for outlining elements in a bitmap image, Photoshop has quite
advanced selection tools which make the task much easier.
> And not to mention all the squishing and bending of the text, and the
> multiple levels of gradients and...
The text is handled as vectors until burnt into the final image.
--
- Warp
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>> And it's not like the GIMP comes with a manual.
>
> Where did you get that notion? The gimp has a complete help file system,
> and the same documentation is available online as well:
OK, well then I just learned something...
>> - Tim manages to draw, UNdraw and then redraw lines multiple times.
>> Usually in a bitmap editor, all drawing operations are final and cannot
>> be undone like that.
>
> Ever heard of the concept of layers? If you haven't, you should really
> learn to use them. They help you making new additions without changing
> anything of the existing image. Your additions are overlayed over the
> rest. Layers are also the thing which help you move individual elements
> of the image around without moving the entire image.
I've heard of layers - but it never occurred to me that you could use
them for *composing* images. I always throught of them as simply a way
of merging two images into one. (E.g., so you could cut out part of one
photograph to insert it into another one.)
If all of the complex manipulations seen here are really done with
layers... hmm, it must take quite a bit of planning to make sure
everything is in the correct layer and not accidentally paint yourself
into a corner.
>> (That's what's so great about vector images - you
>> can edit *everything* and nothing is ever "final".)
>
> He is not using vector images.
Indeed. What I way saying is that this is why *I* prefer vector
graphics. I make so many mistakes, it's nice having a system where
anything can be undone or modified later. But it doesn't seem to hinder
Tim in any way...
>> - He scales objects. This generally isn't possible in bitmap editors
>> without absurd levels of highly-visible distortion.
>
> Of course it's possible. You simply need a very large resolution for
> the image in order to avoid pixelation.
Well, it would probably work if the image was 10,000 pixels square. But
that sounds a litle infeasible. (OTOH, the final image is quite low
resolution, so maybe it's doable...)
>> (Tim even scales
>> individual *parts* of objects - something I've never seen any bitmap
>> editor allow.)
>
> Read my lips: Layers.
Lilah appears to be in a single layer. (He moves her around as one
item.) And yet, he was able to scale just one leg. How do layers help here?
>> - Tim is able to move objects around, place one in front of another, and
>> draw stuff behind objects. It's standard in a vector editor, but I've
>> never seen it in a bitmap editor.
>
> Read my lips: Layers.
Yes, I see that now... I would never have thought of using layers that way.
>> - I guess the floor fills kind of give it away that this *must* be a
>> bitmap. But how does he manage to fill in all that counter-shading and
>> never accidentally draw over the outlining? Is he just extremely
>> skillful, or is the software assisting him somehow?
>
> Layers and layer masks.
DPaint used to have a thing called "stencils" where you could mark
certain colours as "protected", and any pixels drawn in that colour
can't be altered. (Remember, DPaint works with palette-based bitmaps.)
Is this a similar trick, or something different?
>> - How the heck does he do that thing with the floorboards? And the
>> shading for the shadow in the doorway? I've never seen anything so
>> advanced, ever!
>
> Layers, transparency.
Well, sure - but how does he make the shadow edges soft? That must
involve some pretty special shading technology. Most software I've seen
will do simple linear colour gradients, but not complex shadow outlines
like that.
>> - How on earth does he do the text like that?
>
> Photoshop has quite advanced text manipulation capabilities.
You can say that again...
> It handles
> them as vector graphics (probably one of the few true vector drawing
> features in the program) until they are "burnt" into the final bitmap
> layer.
I see.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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