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11 Oct 2024 17:47:33 EDT (-0400)
  Portal (Message 6 to 15 of 35)  
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From: Orchid XP v7
Subject: Re: Portal
Date: 14 Oct 2007 13:27:15
Message: <47125173$1@news.povray.org>
Darren New wrote:


>> field of view...
> 
> Just guessing, since my only familiarity with the game is watching the 
> preview, but ... can you get yourself into the middle of the circle?

That would be directly in the middle of the field of view of all three 
sentry guns. :-S

>> I've looked at all of the last three levels. They all contain an 
>> element which is impossible. I can't solve any of them. And that's 
>> just boring.
> 
> Have you watched the preview? It looks like there are some pretty 
> amazingly difficult stunts you have to do.

Yeah - quite a few of the levels involve putting a portal on the floor 
and one on a wall. Fall through the one in the floor, pick up speed on 
the way down from the wall, hit the one on the floor again [this is the 
hard part!] and when you emerge from the wall again you now have extreme 
horizontal velocity! :-D

None of which helps you in a room where you can't place any portals...

> Is it possible to buy portal without buying HL2? I.e., as a stand-alone? 

Yes indeed. You can purchase "The Orange Box", but you can also purchase 
just Portal by itself. (Or just Team Fortress II, if you like.)

Go to the Stream website, download and install the Steam client (tiny), 
create a Steam account and browse the games list. Find Portal, hit "buy" 
and fill in your credit card details. Oh, and then wait a few hours (!!) 
for Portal to actually to download. It's quite... large...


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From: Darren New
Subject: Re: Portal
Date: 14 Oct 2007 13:46:07
Message: <471255df$1@news.povray.org>
Orchid XP v7 wrote:
> That would be directly in the middle of the field of view of all three 
> sentry guns. :-S

Oh. I thought they'd be facing out. Obviously, then you have to get them 
to shoot each other. :-)

> Go to the Stream website, download and install the Steam client (tiny), 
> create a Steam account and browse the games list. Find Portal, hit "buy" 
> and fill in your credit card details. Oh, and then wait a few hours (!!) 
> for Portal to actually to download. It's quite... large...

Well, as I said, I already have HL1. I just uninstalled it for space 
reasons. And my ISP just bumped my cable modem speed up to 10Mbps, which 
used to be LAN speed, so I don't imagine waiting for the thing to 
install will be problematic. I usually don't mind waiting overnight for 
such stuff anyway.

Cool to know. I'll have to see if it works with my graphics card, which 
is getting kind of old. What happens if you buy a game your machine 
won't play? Is it smart enough to tell you that?

-- 
   Darren New / San Diego, CA, USA (PST)
     Remember the good old days, when we
     used to complain about cryptography
     being export-restricted?


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From: Orchid XP v7
Subject: Re: Portal
Date: 14 Oct 2007 14:21:57
Message: <47125e45$1@news.povray.org>
>> That would be directly in the middle of the field of view of all three 
>> sentry guns. :-S
> 
> Oh. I thought they'd be facing out. Obviously, then you have to get them 
> to shoot each other. :-)

It's quite hard to do this without dying. They shoot at YOU, not each 
other. So if you stand behind one, the others will shoot you, and 
possibly hit it as well. (This induces it to cry "No! Don't shoot! It's 
ME! Aaaaagh!" in that cute cuddly little voice I mentioned.) But you 
will be long dead before the gun gets damaged much...

>> Go to the Stream website, download and install the Steam client 
>> (tiny), create a Steam account and browse the games list. Find Portal, 
>> hit "buy" and fill in your credit card details. Oh, and then wait a 
>> few hours (!!) for Portal to actually to download. It's quite... large...
> 
> Well, as I said, I already have HL1. I just uninstalled it for space 
> reasons.

Yeah, that won't help you. HL2 and later are distributed on Steam, while 
HL1 was distributed on physical CDs only.

(I understand - haven't tried - that you can "activate" your old HL1 on 
Steam, and it will run it under the Source engine. Which... basically 
gives you slightly cooler water effects. In particular, no Havok physics 
or anything. Worth it...)

> Cool to know. I'll have to see if it works with my graphics card, which 
> is getting kind of old. What happens if you buy a game your machine 
> won't play? Is it smart enough to tell you that?

Probably not.

However, bear in mind that if you buy the game, you can play it 
*anywhere*. Go to any machine in the world, install the Steam client and 
log into your Steam account. Any game you've ever purchased can then be 
downloaded and installed on that machine.

(Since you can only LOG IN to Steam from one PC at a time, you can only 
PLAY the game from one PC at a time. But you can INSTALL it a million 
times of you want...)

So if it won't play on yours, you can always walk round to a friend's 
house. ;-)


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From: Slime
Subject: Re: Portal
Date: 14 Oct 2007 17:40:23
Message: <47128cc7$1@news.povray.org>

> field of view...
>
> Seriously. It was quite easy to get that far (despite how impossible it
> looks), but I cannot get past that.

You have a huge supply of boxes at that point.

> I've looked at all of the last three levels. They all contain an element
> which is impossible. I can't solve any of them. And that's just boring.
>
> One contains a room where entry results in instantaneous death. One
> contains a room with a port behind glass so there's no way to feed in an
> orb (even if the walls *weren't* all metal). And one contains a 60 foot
> jump and all surfaces are made of metal. All equally impossible.

Oh, the room with glass you solve the same way as in the non-advanced
version, it just takes a little more luck. As for the "60 foot jump", you
need to find a way to get a portal on the floor above you, which means you
need to find a point in time at which you're high enough to see it.

> OK, admit it. How long did you spend admiring your character's ass? ;-)

Actually I didn't really find her that attractive. =)

 - Slime
 [ http://www.slimeland.com/ ]


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From: Darren New
Subject: Re: Portal
Date: 14 Oct 2007 22:05:54
Message: <4712cb02@news.povray.org>
Orchid XP v7 wrote:
>> Well, as I said, I already have HL1. I just uninstalled it for space 
>> reasons.
> 
> Yeah, that won't help you. HL2 and later are distributed on Steam, while 
> HL1 was distributed on physical CDs only.

No. The CD I have, I installed HL1 from. Then I signed up for Steam 
(downloaded the virus-rocket-demo thing and a couple others) and it 
upgraded my HL1. Really, I have a Steam account.

> So if it won't play on yours, you can always walk round to a friend's 
> house. ;-)

I have trouble keeping the volume down enough to make my wife think I'm 
working instead of gaming, let alone running off to the office or a 
friend's house. ;-)

-- 
   Darren New / San Diego, CA, USA (PST)
     Remember the good old days, when we
     used to complain about cryptography
     being export-restricted?


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From: Joel Yliluoma
Subject: Re: Portal
Date: 16 Oct 2007 05:45:43
Message: <slrnfh9226.fm3.bisqwit@bisqwit.iki.fi>
On Sun, 14 Oct 2007 10:23:37 +0100, Orchid XP v7 wrote:
> Slime wrote:
>> Anyone else playing Portal? I bet almost everyone here would enjoy it. It's
>> a short game but it's really good. $20 on Steam.
>
> I completed it last night.

Me too.

Though I before buying the game, I watched all the Portal videos on
youtube that I could find, so I knew pretty much everything starting
from the toilet till the ending song.

But some puzzles still stumped me for a hour or two, especially #18
where I couldn't at first figure out what to do after I acquired
the storage cube from the upper platform behind the large pit.

Still have to play the advanced puzzles though.

One fun I discovered which wasn't covered in any youtube videos was
about dislodging the cameras from walls, and taking large piles of
items to a distant location should you need them for toppling the
gun turrets.

Speaking of gun turrets, there was this one stage where turrets
could actually be placed on a button where a storage cube was
supposed to be placed, and hold the button down.

Then there were two or three hidden rooms with bean cans and lots
of text. Those were interesting.

I liked GLaDOS's murky humor though.

**SPOILERS BELOW**


"Deploying surprise in five, four, <clonk> Timeout for a second.
 Do you see that thing that fell out of me? What is that? I haven't
 seen it before. Nevermind, it is a mystery I'll solve later.
 By myself. Because you will be dead."
"You are kidding me. Did you just drop that Aperture Science thing
 we don't know what it does into an Aperture Science Emergency
 Intelligence Incinerator? That has got to be the dumbest thing -- wow wow."
"Good news. That was the morality core they installed in me after I flooded
 the Enrichment Center with a deadly neurotoxin, to stop me from flooding
 the Enrichment Center with a deadly neurotoxin."

-- 
Joel Yliluoma - http://bisqwit.iki.fi/
: comprehension = 1 / (2 ^ precision)


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From: Joel Yliluoma
Subject: Re: Portal
Date: 16 Oct 2007 07:30:21
Message: <slrnfh986d.msv.bisqwit@bisqwit.iki.fi>
On 16 Oct 2007 05:45:43 -0400, Joel Yliluoma wrote:
> One fun I discovered which wasn't covered in any youtube videos was
> about dislodging the cameras from walls, and taking large piles of
> items to a distant location should you need them for toppling the
> gun turrets.

Like this.
http://bisqwit.iki.fi/kala/snap/portal01.jpg

Forgot to mention, another fun thing was to incinerate the surveillance
cameras in the field at the end of the stage. Example almost shown here:
http://bisqwit.iki.fi/kala/snap/portal02.jpg


> I liked GLaDOS's murky humor though.
>
> **SPOILERS BELOW**

Forgot some words from the dialog, added below.

> "Deploying surprise in five, four, <clonk> Timeout for a second.
>  Do you see that thing that fell out of me? What is that? I haven't
>  seen it before. Nevermind, it is a mystery I'll solve later.
>  By myself. Because you will be dead."
> "You are kidding me. Did you just drop that Aperture Science
>  thing we don't know what it does into an Aperture Science Emergency
>  Intelligence Incinerator? That has got to be the dumbest thing -- wow wow."
> "Good news. That
thing you just did incinerate
> was the morality core they installed in me after I flooded
>  the Enrichment Center with a deadly neurotoxin, to stop me from flooding
>  the Enrichment Center with a deadly neurotoxin."

-- 
Joel Yliluoma - http://bisqwit.iki.fi/
: comprehension = 1 / (2 ^ precision)


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From: Orchid XP v7
Subject: Re: Portal
Date: 16 Oct 2007 13:27:32
Message: <4714f484$1@news.povray.org>
Slime wrote:

>> field of view...
>>
>> Seriously. It was quite easy to get that far (despite how impossible it
>> looks), but I cannot get past that.
> 
> You have a huge supply of boxes at that point.

I don't see how that helps. (And is 6 boxes "huge"?)

>> I've looked at all of the last three levels. They all contain an element
>> which is impossible. I can't solve any of them. And that's just boring.
>>
>> One contains a room where entry results in instantaneous death. One
>> contains a room with a port behind glass so there's no way to feed in an
>> orb (even if the walls *weren't* all metal). And one contains a 60 foot
>> jump and all surfaces are made of metal. All equally impossible.
> 
> Oh, the room with glass you solve the same way as in the non-advanced
> version, it just takes a little more luck.

To be honest, I can't remember the solution to the original one. 
(Although in the original you have a cube with you...)

> As for the "60 foot jump", you
> need to find a way to get a portal on the floor above you, which means you
> need to find a point in time at which you're high enough to see it.

Hmm... Maybe if I could fly...

>> OK, admit it. How long did you spend admiring your character's ass? ;-)
> 
> Actually I didn't really find her that attractive. =)

Oh. Dear... :-$


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From: Orchid XP v7
Subject: Re: Portal
Date: 16 Oct 2007 13:30:20
Message: <4714f52c$1@news.povray.org>
>> "Good news. That thing you just did incinerate
>> was the morality core they installed in me after I flooded
>>  the Enrichment Center with a deadly neurotoxin, to stop me from flooding
>>  the Enrichment Center with a deadly neurotoxin."

"So sit back and relax while I warm up the deadly neurotoxin generators..."


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From: Joel Yliluoma
Subject: Re: Portal
Date: 17 Oct 2007 03:23:03
Message: <slrnfhbe2n.q9i.bisqwit@bisqwit.iki.fi>
On Tue, 16 Oct 2007 18:27:41 +0100, Orchid XP v7 wrote:
>> As for the "60 foot jump", you
>> need to find a way to get a portal on the floor above you, which means you
>> need to find a point in time at which you're high enough to see it.
>
> Hmm... Maybe if I could fly...

Well, there are two ways to fly: One is "fling", which is placing a portal
high in a wall and another in the floor, and then jumping into the floor
portal, emerging from the top portal, falling into the floor portal the
second time, and then being propelled fast from the upper portal.
And the other is, I don't know what it's called but that you put a portal
in a floor and another in a floor significantly lower than you, and then
drop into the lower portal and thus you emerge fast from the upper portal,
and during the jump curve you can possibly place a new portal somewhere
you couldn't before.

-- 
Joel Yliluoma - http://bisqwit.iki.fi/
: comprehension = 1 / (2 ^ precision)


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