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11 Oct 2024 15:18:42 EDT (-0400)
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From: Phil Cook
Subject: Re: Team fortress 2
Date: 24 Sep 2007 06:51:27
Message: <op.ty5m5dtoc3xi7v@news.povray.org>
And lo on Mon, 24 Sep 2007 09:02:41 +0100, Orchid XP v3 <voi### [at] devnull>  
did spake, saying:

> Heavy Weapons Guy - Big strapping Russian bloke with a huge rotary gun  
> that mows things down, takes ages to spin up, and eats ammo like candy.  
> The slowest-moving character in the game.
>
> Medic - Crazy German guy in a white suit. He has three weapons. One is a  
> bizzare bottle full of needles, which shoot out and cause a small amount  
> of damage to whatever they hit. Another is a bone saw (?!), which you  
> can slash things with. But of course, the main "weapon" is the health  
> charger dealy.
>
> - The medic's healing gun. It fires a stream of glowing energy that  
> replenishes whoever you point it at. There's also a little meter on your  
> screen that says "UBERCHARGE" on it. As you heal people, this fills up.  
> When it gets right to the end, your character yells "I am fully  
> charged!" I don't know *how* you do this, but somehow there's something  
> you can do at this point that makes both you and the player you're  
> healing invunerable to damage. (It also makes you glow like a neon  
> sign.) Only lasts a few seconds though...

http://www.penny-arcade.com/comic/2007/09/21

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Orchid XP v3
Subject: Re: Team fortress 2
Date: 24 Sep 2007 07:16:53
Message: <46f79ca5$1@news.povray.org>
Phil Cook wrote:

> http://www.penny-arcade.com/comic/2007/09/21

Oh my God... A comic depiction of a comic character... wow.

-- 
http://blog.orphi.me.uk/


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From: Orchid XP v3
Subject: Re: Team fortress 2
Date: 24 Sep 2007 07:22:57
Message: <46f79e11$1@news.povray.org>
By the way, if you haven't already, you have *got* to check this out...

http://orange.half-life2.com/tf2.html

Click on the stuff under "trailers". In particular, the Meet The 
Engineer tailer is just ROFL-inducing! (Click on the engineer's head; 
he's the one wearing the yellow helmet.)

-- 
http://blog.orphi.me.uk/


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From: Orchid XP v3
Subject: Re: Team fortress 2
Date: 24 Sep 2007 11:56:03
Message: <46f7de13$1@news.povray.org>
> By the way, if you haven't already, you have *got* to check this out...
> 
> http://orange.half-life2.com/tf2.html
> 
> Click on the stuff under "trailers". In particular, the Meet The 
> Engineer tailer is just ROFL-inducing! (Click on the engineer's head; 
> he's the one wearing the yellow helmet.)

I wonder what Scott would make of it... ;-)


"Hey buddy, I'm an engineer. And that means I solve problems. Not 
problems like 'what is beauty?', because that would fall within the 
perview of your conundrums of philosophy. I solve practical problems. 
Problems like... how am I gonna stop some big mean mother-hubba from 
tearing me a new structurally-superflours behind? The answer: use a gun. 
And if that don't work? Use more gun. Like this little high-calibre 
tripod-mounted number here. Designed by ME. Built by ME. And you'd 
better hope... NOT POINTED AT YOU!"

-- 
http://blog.orphi.me.uk/


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From: scott
Subject: Re: Team fortress 2
Date: 24 Sep 2007 12:01:32
Message: <46f7df5c$1@news.povray.org>
>> http://orange.half-life2.com/tf2.html
>>
>> Click on the stuff under "trailers". In particular, the Meet The Engineer 
>> tailer is just ROFL-inducing! (Click on the engineer's head; he's the one 
>> wearing the yellow helmet.)
>
> I wonder what Scott would make of it... ;-)

Hehe I'd love to watch it but I don't think the other people sat around the 
table here would approve of the sound...

> "Hey buddy, I'm an engineer. And that means I solve problems. Not problems 
> like 'what is beauty?', because that would fall within the perview of your 
> conundrums of philosophy. I solve practical problems. Problems like... how 
> am I gonna stop some big mean mother-hubba from tearing me a new 
> structurally-superflours behind? The answer: use a gun. And if that don't 
> work? Use more gun. Like this little high-calibre tripod-mounted number 
> here. Designed by ME. Built by ME. And you'd better hope... NOT POINTED AT 
> YOU!"

Sounds cool :-)


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From: Orchid XP v3
Subject: Re: Team fortress 2
Date: 24 Sep 2007 12:09:56
Message: <46f7e154$1@news.povray.org>
scott wrote:

>> I wonder what Scott would make of it... ;-)
> 
> Hehe I'd love to watch it but I don't think the other people sat around 
> the table here would approve of the sound...

Where the heck are you?

> Sounds cool :-)

The most amusing thing is the guy's gently country voice, as he sits 
there by his camp fire playing his guitar. (Can you DO that with golves 
on??)

And the minor fact that there's an entire army out there trying to kill 
him as he casually sits there - but since he's surrounded by no less 
than FOUR sentry guns, they're all getting mowed to bits! :-D

Seriously, you gotta see it to believe it... ;-)

-- 
http://blog.orphi.me.uk/


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From: scott
Subject: Re: Team fortress 2
Date: 24 Sep 2007 12:15:02
Message: <46f7e286@news.povray.org>
> Where the heck are you?

On page 65 out of 97 of a very long and boring requirements specification 
document...  With such exciting statements such as "The connector must be 
inserted in +y direction (vehicle coordinate system) in parallel to the 
display surface"... zzzzzzzzzZZZZZZZZZ


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From: Skip Talbot
Subject: Re: Team fortress 2
Date: 25 Sep 2007 17:51:18
Message: <46f982d6$1@news.povray.org>
Eight long years I have waited for this!  I'm buying a new desktop!

What about grenades?  I didn't see mention of them.  Priming grenades 
and precisely  tossing them onto enemies was my main method of kills. 
Concs?  Conc jumping? What about bunny hopping?  Please tell me that has 
been eliminated.  Its something I have tried to learn and never got 
down.  How about strafing along the wall?  Its an old school speed boost 
that I assume has been fixed?  Is the scout's shotty the same as the 
soldja's or significantly weaker like in the original?  Tell me all! 
::rocks nervously in chair::

Skip


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From: Orchid XP v3
Subject: Re: Team fortress 2
Date: 26 Sep 2007 16:15:35
Message: <46fabde7$1@news.povray.org>
Skip Talbot wrote:
> Eight long years I have waited for this!  I'm buying a new desktop!
> 
> What about grenades?  I didn't see mention of them.  Priming grenades 
> and precisely  tossing them onto enemies was my main method of kills.

Only the Demo man has grenades. Nobody else has them now.

> Concs?  Conc jumping? What about bunny hopping?  Please tell me that has 
> been eliminated.  Its something I have tried to learn and never got 
> down.  How about strafing along the wall?  Its an old school speed boost 
> that I assume has been fixed?

I haven't observed any of this in TF2. (I never played the original 
game. Or head of it, for that matter...)

> Is the scout's shotty the same as the 
> soldja's or significantly weaker like in the original?  Tell me all! 
> ::rocks nervously in chair::

The Scout has a "scatter gun", which seems to work differently to the 
shotgun that everybody else has. It does seem to be weaker to me, but I 
don't have any hard facts to back this up with.

I notice also that the soldier's shotgun fires much more slowly than the 
one everybody else has...

-- 
http://blog.orphi.me.uk/


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From: Skip Talbot
Subject: Re: Team fortress 2
Date: 27 Sep 2007 10:14:55
Message: <46fbbadf@news.povray.org>
interesting...

Orchid XP v3 wrote:
> Skip Talbot wrote:
>> Eight long years I have waited for this!  I'm buying a new desktop!
>>
>> What about grenades?  I didn't see mention of them.  Priming grenades 
>> and precisely  tossing them onto enemies was my main method of kills.
> 
> Only the Demo man has grenades. Nobody else has them now.
> 
>> Concs?  Conc jumping? What about bunny hopping?  Please tell me that 
>> has been eliminated.  Its something I have tried to learn and never 
>> got down.  How about strafing along the wall?  Its an old school speed 
>> boost that I assume has been fixed?
> 
> I haven't observed any of this in TF2. (I never played the original 
> game. Or head of it, for that matter...)
> 
>> Is the scout's shotty the same as the soldja's or significantly weaker 
>> like in the original?  Tell me all! ::rocks nervously in chair::
> 
> The Scout has a "scatter gun", which seems to work differently to the 
> shotgun that everybody else has. It does seem to be weaker to me, but I 
> don't have any hard facts to back this up with.
> 
> I notice also that the soldier's shotgun fires much more slowly than the 
> one everybody else has...
>


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