POV-Ray : Newsgroups : povray.newusers : Create organic creatures Server Time
31 Oct 2024 19:37:52 EDT (-0400)
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From: LanuHum
Subject: Re: Create organic creatures
Date: 28 Jun 2014 09:15:00
Message: <web.53aebec27d8fd0597a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 24/06/2014 3:33 PM, Altair wrote:
> > Hello everybody
> >
> > I just installed the 3.7 povray version in Linux Debian and I have a question:
> > how I can create any organic creature (human, dog, cat, etc) and export it to
> > povray?.
> >
> > I see Blender, Wings3D and K3d, but I am not sure if this is the way.
> >
>
> You really need a program like Poser or Daz 3D.
>
> Daz 3D is free.
> Enjoy!
>
> http://www.daz3d.com/
>
>
> --
> Regards
>      Stephen
>
> I solemnly promise to kick the next angle, I see.

:) :) :)
Use Autodesk Maya and V-Ray


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From: clipka
Subject: Re: Create organic creatures
Date: 28 Jun 2014 09:46:13
Message: <53aec725@news.povray.org>
Am 28.06.2014 15:01, schrieb LanuHum:
> Stephen <mca### [at] aolcom> wrote:
>> On 28/06/2014 8:15 AM, Thomas de Groot wrote:
>>> LOL
>>>
>>> Be warned ye all who model!
>>
>> I don't know, Thomas.
>> I've heard much better curses and threats than that.
>> "I'll push my hand down your throat and pull out your still beating heart."
>> Will stay with me for a few more years yet. :-)
>>
>> --
>> Regards
>>       Stephen
>
> If you such kind why you don't say to the person, what are free means? I to whom
> here write? That you advertized Poser? To me to spit! I will take your program,
> and I will use it, and for thanks wait from Poser
>
> At you not to pull out heart, you don't have it!

Um... I'm not /entirely/ sure whether that's russian humor, or genuine 
intention to start a flame war...

(scratches head, worrying)


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From: Thomas de Groot
Subject: Re: Create organic creatures
Date: 28 Jun 2014 10:47:29
Message: <53aed581$1@news.povray.org>
On 28-6-2014 15:10, LanuHum wrote:
> :) :) :)
> Use Autodesk Maya and V-Ray

<grin> those are not free ;-) (or only for students)

Thomas


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From: Stephen
Subject: Re: Create organic creatures
Date: 28 Jun 2014 11:29:55
Message: <53aedf73$1@news.povray.org>
On 28/06/2014 2:01 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 28/06/2014 8:15 AM, Thomas de Groot wrote:
>>> LOL
>>>
>>> Be warned ye all who model!
>>
>> I don't know, Thomas.
>> I've heard much better curses and threats than that.
>> "I'll push my hand down your throat and pull out your still beating heart."
>> Will stay with me for a few more years yet. :-)
>>
>> --
>> Regards
>>       Stephen
>
> If you such kind why you don't say to the person, what are free means? I to whom
> here write? That you advertized Poser? To me to spit! I will take your program,
> and I will use it, and for thanks wait from Poser
>
> At you not to pull out heart, you don't have it!
>
>

Sorry LanuHum I did not think that you would take it as an attack on 
you. It was an aside to Thomas a literary one. I do apologise. No 
offence meant.
I actually heard those words with my own ears. Years ago on an oil rig 
in the Atlantic. The driller said it to the mud engineer when he told 
him some bad news.

Your work is much appreciated.

I take it that you are an "all software should be free" person?
I lean that way myself but if needs must (no other alternative).
Anyway the first version of Poser, I say again, Poser, :-P was free and 
my wife bought me a couple of upgrades for birthdays. So please don't 
put me up against the wall. ;-)

-- 
Regards
     Stephen

I solemnly promise to kick the next angle, I see.


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From: LanuHum
Subject: Re: Create organic creatures
Date: 28 Jun 2014 11:40:00
Message: <web.53aee0767d8fd0597a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 28.06.2014 15:01, schrieb LanuHum:
> > Stephen <mca### [at] aolcom> wrote:
> >> On 28/06/2014 8:15 AM, Thomas de Groot wrote:
> >>> LOL
> >>>
> >>> Be warned ye all who model!
> >>
> >> I don't know, Thomas.
> >> I've heard much better curses and threats than that.
> >> "I'll push my hand down your throat and pull out your still beating heart."
> >> Will stay with me for a few more years yet. :-)
> >>
> >> --
> >> Regards
> >>       Stephen
> >
> > If you such kind why you don't say to the person, what are free means? I to whom
> > here write? That you advertized Poser? To me to spit! I will take your program,
> > and I will use it, and for thanks wait from Poser
> >
> > At you not to pull out heart, you don't have it!
>
> Um... I'm not /entirely/ sure whether that's russian humor, or genuine
> intention to start a flame war...
>
> (scratches head, worrying)

Anybody doesn't declare war. It is simple, interesting why, knowing, what there
are exporters from the Blender in Povray, advise such unreasonable decision? ? ?
Create human in Blender, import to OBJ, then import to DAZ, then import to
Poser, then import to Povray...
Oh? mama mia!
Include addon Povray and press Render button


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From: Thomas de Groot
Subject: Re: Create organic creatures
Date: 29 Jun 2014 04:22:10
Message: <53afccb2$1@news.povray.org>
On 28-6-2014 17:29, Stephen wrote:
> Sorry LanuHum I did not think that you would take it as an attack on
> you. It was an aside to Thomas a literary one. I do apologise. No
> offence meant.
> I actually heard those words with my own ears. Years ago on an oil rig
> in the Atlantic. The driller said it to the mud engineer when he told
> him some bad news.
>
> Your work is much appreciated.
>
> I take it that you are an "all software should be free" person?
> I lean that way myself but if needs must (no other alternative).
> Anyway the first version of Poser, I say again, Poser, :-P was free and
> my wife bought me a couple of upgrades for birthdays. So please don't
> put me up against the wall. ;-)
>

I join Stephen in this. However, I do not understand where the problem 
lies. In my view, free software has priority but when proprietary 
programs do some features better or easier, then, by all means, use them 
if possible, and finances allowing of course. That is why in the past I 
bought Moray, Silo, and Poser. Moray for its simple and appealing 
interface with POV-Ray; Silo for its simple and effective workflow and 
elegant way of handling uv mapping; Poser for its versatility and - 
above all - its unrivalled way of handling dynamic clothing in a 
comprehensive way: within two minutes you are in business. I have not 
seen any other program that can do this so easily. Daz claims to do 
dynamic clothing too but I have not even be able to make that work nor 
to simply import an obj object. I suspect that they use conforming 
clothes with some dynamic features added. Where Blender is concerned, 
sorry, but I still find the use of Poser much easier for cloth animation 
than what I have seen from Blender, but I may be wrong of course.

That said, when this community propose proprietary programs in answer to 
questions from members, they are not making any advertisements for them, 
they simply speak from their own modelling experience. If I were 
advertising I would like to see some cash flow going my way by now :-)

Thomas


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From: Alain
Subject: Re: Create organic creatures
Date: 29 Jun 2014 12:32:59
Message: <53b03fbb@news.povray.org>

> On 28-6-2014 15:10, LanuHum wrote:
>> :) :) :)
>> Use Autodesk Maya and V-Ray
>
> <grin> those are not free ;-) (or only for students)
>
> Thomas
>
>
I've tried the educational version of Maya a few years ago. Somewhat 
nice, but the renders where watermarked.


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From: LanuHum
Subject: Re: Create organic creatures
Date: 29 Jun 2014 13:35:01
Message: <web.53b04df07d8fd0597a3e03fe0@news.povray.org>
Misters! I not against you, not against proprietary programs. In my post there
was a big share of a joke and humour. It was ridiculous.
Export to OBJ from the Blender makes as the code written on the Python, as well
as export to Povray.
Simply, a little strange it seemed that I and Mr still told all that in the
Blender it is possible to receive the .pov file :)
Sorry, sorry, sorry!


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From: Stephen
Subject: Re: Create organic creatures
Date: 29 Jun 2014 16:46:45
Message: <53b07b35$1@news.povray.org>
On 29/06/2014 18:33, LanuHum wrote:
> Misters! I not against you, not against proprietary programs. In my post there
> was a big share of a joke and humour. It was ridiculous.

Indeed so. Sometimes humour does not cross languages.

So just go to Moscow, Irina Sergeyevna Prozorova.

See what I mean?
(always use smilies) ;-)

> Export to OBJ from the Blender makes as the code written on the Python, as well
> as export to Povray.
> Simply, a little strange it seemed that I and Mr still told all that in the
> Blender it is possible to receive the .pov file :)

Does that mean Blender can import .pov files? ^_^


> Sorry, sorry, sorry!

Maybe it does not. :-)
>

I am dying to have the time to try your and Maurice's exporters.
I watch with envy when you post something new.

But remember that Blender is so functionally dense (there is a lot to 
it) that it is hard to even know about most of its features.

Also there are a lot of older people here who hand code and think that, 
that's the way God intended it. :-P <ducks and runs>

-- 

Regards
     Stephen


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From: clipka
Subject: Re: Create organic creatures
Date: 29 Jun 2014 18:54:37
Message: <53b0992d@news.povray.org>
Am 29.06.2014 19:33, schrieb LanuHum:
> Misters! I not against you, not against proprietary programs. In my post there
> was a big share of a joke and humour. It was ridiculous.
...
> Sorry, sorry, sorry!

Don't worry too much, good old russian humor (if there is such a thing 
:-P) is not the only type of humor that we over here in Wester Europe or 
Northern America have some difficulty to identify without a truckload of 
emoticons. Your Finnish neighbours could tell stories about it - right, 
Warp? ;-)

Seriously though: Language barriers are the worst enemy of all good (and 
bad) humor; where it is difficult to pass information across such a 
barrier, you can be sure that - as far as written text is concerned - 
any emotional overtones are entirely lost at best, and misunderstood at 
worst. (This is entirely different from verbal communication, where 
emotions can easily be communicated even between people who don't 
understand a single word of what the other is saying.)


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