POV-Ray : Newsgroups : povray.general : Isofunctions and meshes Server Time
2 May 2024 01:07:46 EDT (-0400)
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From: John Greenwood
Subject: Re: Isofunctions and meshes
Date: 9 Dec 2016 06:25:01
Message: <web.584a9459b9cec73de15d43a80@news.povray.org>
"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> ....
> > > Have you tried to set the recursion depth to 0 ?

> IIRC the resolution has to be raised considerable if you have no recursion.

> I think that using recursion may lead to unwanted holes.

This seems to work. With resolution = 50 and depth =0, the result was similar in
smoothness to resolution = 8 and depth =1 and the time taken was about the same.

And no sign of gaps so far.

Incidently, I see that the object is mesh and not mesh2. I thought I had seen
something about an improvement to this meshing programme that produced a mesh2
and was faster?

Thanks for the help.

John


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From: Tor Olav Kristensen
Subject: Re: Isofunctions and meshes
Date: 9 Dec 2016 08:05:01
Message: <web.584aaaf9b9cec73d7b4f57df0@news.povray.org>
"John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > > "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > ....
> > > > Have you tried to set the recursion depth to 0 ?
>
> > IIRC the resolution has to be raised considerable if you have no recursion.
>
> > I think that using recursion may lead to unwanted holes.
>
> This seems to work. With resolution = 50 and depth =0, the result was similar in
> smoothness to resolution = 8 and depth =1 and the time taken was about the same.
>
> And no sign of gaps so far.

Good :)


> Incidently, I see that the object is mesh and not mesh2. I thought I had seen
> something about an improvement to this meshing programme that produced a mesh2
> and was faster?

Warp once made a program that can compress triangle meshes, but I don't remember
exactly what it can do. The latest version I can find mentioned is v3.0. It is
mentioned here:

http://www.povcomp.com/entries/46.php

I've tried to search for it, but with no luck so far. Perhaps someone else in
here knows where to find it. If not, you can just ask Warp.


> Thanks for the help.

No problem.


--
Tor Olav
http://subcube.com


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From: Tor Olav Kristensen
Subject: Re: Isofunctions and meshes
Date: 10 Dec 2016 11:45:01
Message: <web.584c300fb9cec73d7b4f57df0@news.povray.org>
"John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > > "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > ....
> > > > Have you tried to set the recursion depth to 0 ?
>
> > IIRC the resolution has to be raised considerable if you have no recursion.
>
> > I think that using recursion may lead to unwanted holes.
>
> This seems to work. With resolution = 50 and depth =0, the result was similar in
> smoothness to resolution = 8 and depth =1 and the time taken was about the same.
>
> And no sign of gaps so far.

It would be interesting to see that head rendered as a mesh without holes at
that resolution or higher. (I'm curious about how much "noise" there is around
the eyes and below the nose.)

--
Tor Olav
http://subcube.com


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From: John Greenwood
Subject: Re: Isofunctions and meshes
Date: 11 Dec 2016 06:25:00
Message: <web.584d3650b9cec73de15d43a80@news.povray.org>
"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > > "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > > > "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > > ....
> > > > > Have you tried to set the recursion depth to 0 ?
> >
> > > IIRC the resolution has to be raised considerable if you have no recursion.
> >
> > > I think that using recursion may lead to unwanted holes.
> >
> > This seems to work. With resolution = 50 and depth =0, the result was similar in
> > smoothness to resolution = 8 and depth =1 and the time taken was about the same.
> >
> > And no sign of gaps so far.
>
> It would be interesting to see that head rendered as a mesh without holes at
> that resolution or higher. (I'm curious about how much "noise" there is around
> the eyes and below the nose.)

I have posted an image at:
http://news.povray.org/web.584d34e77f9527eae15d43a80@news.povray.org
along with the source code. The noise around the eyes looks a bit like wrinkles!

John


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