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"John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > > "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > ....
> > > > Have you tried to set the recursion depth to 0 ?
>
> > IIRC the resolution has to be raised considerable if you have no recursion.
>
> > I think that using recursion may lead to unwanted holes.
>
> This seems to work. With resolution = 50 and depth =0, the result was similar in
> smoothness to resolution = 8 and depth =1 and the time taken was about the same.
>
> And no sign of gaps so far.
Good :)
> Incidently, I see that the object is mesh and not mesh2. I thought I had seen
> something about an improvement to this meshing programme that produced a mesh2
> and was faster?
Warp once made a program that can compress triangle meshes, but I don't remember
exactly what it can do. The latest version I can find mentioned is v3.0. It is
mentioned here:
http://www.povcomp.com/entries/46.php
I've tried to search for it, but with no luck so far. Perhaps someone else in
here knows where to find it. If not, you can just ask Warp.
> Thanks for the help.
No problem.
--
Tor Olav
http://subcube.com
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