POV-Ray : Newsgroups : povray.general : Isofunctions and meshes : Re: Isofunctions and meshes Server Time
2 May 2024 00:46:28 EDT (-0400)
  Re: Isofunctions and meshes  
From: Tor Olav Kristensen
Date: 10 Dec 2016 11:45:01
Message: <web.584c300fb9cec73d7b4f57df0@news.povray.org>
"John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > > "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > ....
> > > > Have you tried to set the recursion depth to 0 ?
>
> > IIRC the resolution has to be raised considerable if you have no recursion.
>
> > I think that using recursion may lead to unwanted holes.
>
> This seems to work. With resolution = 50 and depth =0, the result was similar in
> smoothness to resolution = 8 and depth =1 and the time taken was about the same.
>
> And no sign of gaps so far.

It would be interesting to see that head rendered as a mesh without holes at
that resolution or higher. (I'm curious about how much "noise" there is around
the eyes and below the nose.)

--
Tor Olav
http://subcube.com


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