POV-Ray : Newsgroups : povray.general : Isofunctions and meshes : Re: Isofunctions and meshes Server Time
1 May 2024 23:24:56 EDT (-0400)
  Re: Isofunctions and meshes  
From: John Greenwood
Date: 11 Dec 2016 06:25:00
Message: <web.584d3650b9cec73de15d43a80@news.povray.org>
"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > > "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > > > "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > > ....
> > > > > Have you tried to set the recursion depth to 0 ?
> >
> > > IIRC the resolution has to be raised considerable if you have no recursion.
> >
> > > I think that using recursion may lead to unwanted holes.
> >
> > This seems to work. With resolution = 50 and depth =0, the result was similar in
> > smoothness to resolution = 8 and depth =1 and the time taken was about the same.
> >
> > And no sign of gaps so far.
>
> It would be interesting to see that head rendered as a mesh without holes at
> that resolution or higher. (I'm curious about how much "noise" there is around
> the eyes and below the nose.)

I have posted an image at:
http://news.povray.org/web.584d34e77f9527eae15d43a80@news.povray.org
along with the source code. The noise around the eyes looks a bit like wrinkles!

John


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