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29 Jul 2024 08:12:24 EDT (-0400)
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From: clipka
Subject: Re: Request: Humans in Ancient Costumes
Date: 1 Feb 2013 14:30:02
Message: <510c17ba$1@news.povray.org>
Am 01.02.2013 18:10, schrieb MichaelJF:
> "Sven Littkowski" <nomail@nomail> wrote:
>> Hi,
>>
>> I am in need of some figures in ancient costumes. I am reconstructing ancient
>> Roman and Byzantine merchant and war ships, and need to populate the decks with
>> some life.
>>
>> I would need soldiers of all types (archers, regular, ballista and catapult
>> crew) and all hierarchic levels and in various positions, but also ship crew
>> (sailors, rowers, loaders, navigators and captains). I know about their clothing
>> and could assist here.
>>
>> Is here anyone who want to help?
>
> If you are interested in real looking figures and will have them displayed at
> close distance you can only use professional software. In a related thread from
> you I proposed to use blobman but you will run into problems with the clothing.
> Even if you have the money to buy a license of Poser (some 140 Euro at Germany
> at least) you will have no clothing from ancient centuries (one middle age male
> tabbard is included). There are some free resources (shareCG.com) but you will
> mainly find lingerie (since that is the view the users of this sides want to see
> their models). You will not find ancient or male clothing (only very, very
> little). They all seems to will depict naked or half-naked women only. If you
> are looking for this, you are at a rich ressource, but not if you will depict
> real life about the romans, the celts or other ancient cultures. At other
> resources you can find the desired products, but you have to pay for them
> (renderosity, turbosquid, DAZ), ... and they are not cheap.

If the financial limit is any higher than $0.00, it might be worth 
checking whether DAZ 3D has any suitable items in the Platinum Club 
Items category. Those are $1.99 apiece for Platinum Club Members, so a 
membership might pay off. (They also seem to have some sale on Fantasy 
stuff going on right now.)

BTW, DAZ 3D Studio Pro is free (as in free beer) and can handle most 
Poser content.


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From: MichaelJF
Subject: Re: Request: Humans in Ancient Costumes
Date: 1 Feb 2013 15:10:00
Message: <web.510c20c6d2aa29bf957077fd0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 01.02.2013 18:10, schrieb MichaelJF:
> > "Sven Littkowski" <nomail@nomail> wrote:
> >> Hi,
> >>
> >> I am in need of some figures in ancient costumes. I am reconstructing ancient
> >> Roman and Byzantine merchant and war ships, and need to populate the decks with
> >> some life.
> >>
> >> I would need soldiers of all types (archers, regular, ballista and catapult
> >> crew) and all hierarchic levels and in various positions, but also ship crew
> >> (sailors, rowers, loaders, navigators and captains). I know about their clothing
> >> and could assist here.
> >>
> >> Is here anyone who want to help?
> >
> > If you are interested in real looking figures and will have them displayed at
> > close distance you can only use professional software. In a related thread from
> > you I proposed to use blobman but you will run into problems with the clothing.
> > Even if you have the money to buy a license of Poser (some 140 Euro at Germany
> > at least) you will have no clothing from ancient centuries (one middle age male
> > tabbard is included). There are some free resources (shareCG.com) but you will
> > mainly find lingerie (since that is the view the users of this sides want to see
> > their models). You will not find ancient or male clothing (only very, very
> > little). They all seems to will depict naked or half-naked women only. If you
> > are looking for this, you are at a rich ressource, but not if you will depict
> > real life about the romans, the celts or other ancient cultures. At other
> > resources you can find the desired products, but you have to pay for them
> > (renderosity, turbosquid, DAZ), ... and they are not cheap.
>
> If the financial limit is any higher than $0.00, it might be worth
> checking whether DAZ 3D has any suitable items in the Platinum Club
> Items category. Those are $1.99 apiece for Platinum Club Members, so a
> membership might pay off. (They also seem to have some sale on Fantasy
> stuff going on right now.)
>
> BTW, DAZ 3D Studio Pro is free (as in free beer) and can handle most
> Poser content.

How one can become a "platinum member"?

Best regards,
Michael


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From: clipka
Subject: Re: Request: Humans in Ancient Costumes
Date: 1 Feb 2013 20:12:38
Message: <510c6806@news.povray.org>
Am 01.02.2013 21:08, schrieb MichaelJF:

>> If the financial limit is any higher than $0.00, it might be worth
>> checking whether DAZ 3D has any suitable items in the Platinum Club
>> Items category. Those are $1.99 apiece for Platinum Club Members, so a
>> membership might pay off. (They also seem to have some sale on Fantasy
>> stuff going on right now.)
>>
>> BTW, DAZ 3D Studio Pro is free (as in free beer) and can handle most
>> Poser content.
>
> How one can become a "platinum member"?

You subscribe at DAZ 3D and pay a membership fee.


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From: Thomas de Groot
Subject: Re: Request: Humans in Ancient Costumes
Date: 2 Feb 2013 03:04:53
Message: <510cc8a5$1@news.povray.org>
On 1-2-2013 21:08, MichaelJF wrote:
> How one can become a "platinum member"?
>

As, Clipka said. However, I advice first to see if the Platinum content 
is really what you are looking for. As far as I remember, it's content 
is not very different from the regular one except for some higher 
quality. Otherwise there is not real serious period stuff available 
anywhere. Fantasy is often the closest one can get.

Just my 2 cents of course ;-)

Thomas


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From: Thomas de Groot
Subject: Re: Request: Humans in Ancient Costumes
Date: 2 Feb 2013 03:33:20
Message: <510ccf50$1@news.povray.org>
On 1-2-2013 18:10, MichaelJF wrote:
> "Sven Littkowski" <nomail@nomail> wrote:
>> Hi,
>>
>> I am in need of some figures in ancient costumes. I am reconstructing ancient
>> Roman and Byzantine merchant and war ships, and need to populate the decks with
>> some life.
>>
>> I would need soldiers of all types (archers, regular, ballista and catapult
>> crew) and all hierarchic levels and in various positions, but also ship crew
>> (sailors, rowers, loaders, navigators and captains). I know about their clothing
>> and could assist here.
>>
>> Is here anyone who want to help?
>
> If you are interested in real looking figures and will have them displayed at
> close distance you can only use professional software. In a related thread from
> you I proposed to use blobman but you will run into problems with the clothing.
> Even if you have the money to buy a license of Poser (some 140 Euro at Germany
> at least) you will have no clothing from ancient centuries (one middle age male
> tabbard is included). There are some free resources (shareCG.com) but you will
> mainly find lingerie (since that is the view the users of this sides want to see
> their models). You will not find ancient or male clothing (only very, very
> little). They all seems to will depict naked or half-naked women only. If you
> are looking for this, you are at a rich ressource, but not if you will depict
> real life about the romans, the celts or other ancient cultures. At other
> resources you can find the desired products, but you have to pay for them
> (renderosity, turbosquid, DAZ), ... and they are not cheap.
>

As Sven suggests, the clothing has to be made. Two options, using Poser 
and a modeller:

1) Conforming clothes (as seen in most if not all animations): to be 
modelled in an external modeller (e.g. Wings 3D) and on a figure model 
in zero-pose. Every detail must be modelled. Once done, the clothing has 
to be carefully cut similarly to the figure's body elements' seams and 
named accordingly. Finally, the clothing has to be processed in the 
Setup Room of Poser, using the figure's bones to make it conforming to 
that particular figure. Comment: End result is easy to use in all 
circumstances/poses but may look rather static. Conforming clothes 
effectively replace the underlying and hidden body parts of the figures. 
On the down side, conforming clothes need very careful attention to all 
details during the modelling process. No possibility to add wind or 
gravity influence.

2) Dynamic clothes: to be modelled in an external modeller (e.g. Wings 
3D) and on a figure model in zero-pose. Every detail has not to be 
modelled per se, and some liberty may be taken in the geometry. Once 
done, the clothing is draped as a single unit over the figure, using the 
Cloth Room of Poser. Comment: Even sloppy modelling can result in 
attractive draping. Wind and gravity can be added with ease. On the down 
side, each different pose has to be calculated separately which may take 
some time, especially if the clothing consists of several layers (e.g. 
trousers, jacket, coat). Collision artefacts may easily occur, 
especially with insufficiently subdivided models.

Imo, Sven's case seems typically to call for conforming clothes as the 
easiest way to populate the ships, with some figures wearing dynamic 
clothes when in close up.

Thomas


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From: Sven Littkowski
Subject: Re: Request: Humans in Ancient Costumes
Date: 5 Feb 2013 09:25:01
Message: <web.51111625d2aa29bf32076fd10@news.povray.org>
Hi,

I am happy to see the progress in this thread, and the direction it takes. I
never worked with any of these programs, so I would be at poorest performance,
if I can perform at all. Makes no sense to invest any money, if I cannot use the
software.   :-(

Basically, I just need each figure in maybe six or eight different poses, then I
can multiply them in a graphic software, cluster them, and even change the
colors of the clothing of the non-sailors and non-soldiers, to add further
variety.

Or I am combining even body segments of different figures together, to add
further variety, like the head of Human1 with the body of Human2, the arms of
Human3 and the leg position of Human4, etc..

Still, I am in need of resources. I have to come away of using photos of real
persons in historical costumes, for copyright and privacy reasons.

Is here anyone who could assist? I know about the clothing of that time, and can
co-operate. And the resources we create, can help thousands of others.


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From: Thomas de Groot
Subject: Re: Request: Humans in Ancient Costumes
Date: 6 Feb 2013 03:29:44
Message: <51121478@news.povray.org>
On 5-2-2013 15:24, Sven Littkowski wrote:
> Hi,
>
> I am happy to see the progress in this thread, and the direction it takes. I
> never worked with any of these programs, so I would be at poorest performance,
> if I can perform at all. Makes no sense to invest any money, if I cannot use the
> software.   :-(

Ianal, but there is the copyright of Poser and the Poser Content to 
consider. I am not legally smart enough to  read between the lines of 
the EULA.

Thomas


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From: Sven Littkowski
Subject: Re: Request: Humans in Ancient Costumes
Date: 8 Feb 2013 02:55:01
Message: <web.5114ae93d2aa29bf32076fd10@news.povray.org>
Even a reason more (a very good one), to hope that some POV-Ray users can assist
here with their figures.


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From: Thomas de Groot
Subject: Re: Request: Humans in Ancient Costumes
Date: 8 Feb 2013 04:32:15
Message: <5114c61f$1@news.povray.org>
On 8-2-2013 8:51, Sven Littkowski wrote:
> Even a reason more (a very good one), to hope that some POV-Ray users can assist
> here with their figures.

That is the point: POV-Ray users *owning* Poser are free to use their 
derived work in their /own projects/. However, they are not free to 
distribute their derived work - where it involves the Poser figures or 
the Poser Content - or so I understand the EULA.

Clothing entirely made by POV-Ray users can of course be distributed 
freely, if a maker so chooses, but even then it may be copyrighted, e.g. 
under a Creative Commons licence.

Thomas


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From: MichaelJF
Subject: Re: Request: Humans in Ancient Costumes
Date: 8 Feb 2013 12:40:00
Message: <web.511537b1d2aa29bfc52cedfa0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> That is the point: POV-Ray users *owning* Poser are free to use their
> derived work in their /own projects/. However, they are not free to
> distribute their derived work - where it involves the Poser figures or
> the Poser Content - or so I understand the EULA.

"Derived Work" are the pictures one obtaines. You cannot post the geometry of
Poser figures as an include. For a while another vendor of 3d human figures, DAZ
Studio, provided its main characters for free, so you will find the one or other
human mesh within open resources (e.g. the irtc-sources) but they abandoned this
policy now.

>
> Clothing entirely made by POV-Ray users can of course be distributed
> freely, if a maker so chooses, but even then it may be copyrighted, e.g.
> under a Creative Commons licence.
>
> Thomas

Your own work around Poser figure is free to use if you will give a free license
to it. Otherwise you can sell it at the usual sites (turbosquid, renderosity or
at your own). If you follow Thomas advices and e.g. create a roman armour by
simply extruding the corresponding faces of a Poser figure within a proper mesh
manipulating software (e.g. Wings 3D) than it is your own work and you can post
it to the community or even sell it. You only have to change them a little bit.
(For example if you will have a golden harness, you will put the required faces
of your posed figure, extrude them and give them a golden texture). That's a
simple way to come up with "conforming" clothing. But usually you will like to
modify the results, since this approach yields only something like a part of a
catsuit. And this modifications are your work, Poser has no copyright to this.

Best regards,
Michael


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