 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen wrote:
> My mother would have given her eye teeth for a pattern generator like this.
Now that you mention it, I think I've found the basis of a macro for my
walk-thru castle's tapestries. :-)
--
Darren New / San Diego, CA, USA (PST)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Janet wrote:
>
> I just want to say this is so much fun to play around with. Thanks for sharing
> it.
>
> Janet
Your welcome :)
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen wrote:
> "Janet" <par### [at] att net> wrote:
>
>> I just want to say this is so much fun to play around with. Thanks for sharing
>> it.
>>
>
> My mother would have given her eye teeth for a pattern generator like this. I
> can see her using it for Fair Isle jumpers.
>
> Stephen
Eye teeth? Are those little stones you put into your teeth? If so, I
thought Kim Stanley Robinson came up with that...
Oh, I just remembered why I didn't post this pattern before. Your
message reminded me that I once had plans to generate textile patterns
with the hopes of selling them, using this generator. Oh well, maybe one
of you can do it ;)
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
stbenge <THI### [at] hotmail com> wrote:
>
> Eye teeth? Are those little stones you put into your teeth? If so, I
> thought Kim Stanley Robinson came up with that...
>
LOL, Your eye teeth are your canine teeth and those gem stones are an African
thing to show your wealth.
> Oh, I just remembered why I didn't post this pattern before. Your
> message reminded me that I once had plans to generate textile patterns
> with the hopes of selling them, using this generator. Oh well, maybe one
> of you can do it ;)
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> // Code
> // render with +w500 +h500
>
> global_settings{assumed_gamma 2.2}
>
> #default{finish{ambient 1}}
>
> camera{
> orthographic
> right x*2 up y*2
> location -z*100 look_at 0
> }
>
> #declare native_motif=
> pigment{
> gradient y triangle_wave
> #declare V=0;
> #while(V<1)
> translate y*.75
> rotate z*45.2
> //rotate -z*45.1
> scale .98
> warp{repeat x*5 flip x}
> #declare V=V+1/100;
> #end
> scale .1
> }
>
> plane{z,-1
> pigment{
> native_motif
> color_map{[0 rgb 0][.5 rgb<.5,.3,.1>][1 rgb 1]}
> }
> }
>
This was exactly what I was talking about... well, I didnt expected something as
beautiful as this!!! it is incredible!!! Congratulations.
Well, at this point I have to say that I have discovered two promissing ways in
Blender to improve its not-so-good textures generator. One is to use nodes
(still dont know exactly what it is). The other way is that you can program
things in phyton, still dont know if you can program textures...
I will probably try with nodes, but I wont with Phyton. I have too many
programation languages in my head. Dont want another one!!!!
We'll always have PovRay!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
stbenge wrote:
> Everything hinges on that darned GUI! The developers have to find ways
> to incorporate new features into the program without making the GUI a
> difficult monstrosity to contend with. More procedurals would be nice,
> and wouldn't add unnecessary clutter.
OTOH, seems like Blender is getting node-based textures, so
textures-inside-textures is now possible. :)
http://www.blendernation.com/2008/11/13/new-feature-in-development-texture-nodes/
http://www.blendernation.com/wp-content/uploads/2008/11/manual-part-iv-texture-node-example.png
I don't have a problem with Blender's GUI, but then, it's the only 3D
editor I know. What I like about it the most is all the keyboard
shortcuts, so that I hardly use the mouse to do anything other then mesh
editing.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
nemesis <nam### [at] nospamgmail com> wrote:
> OTOH, seems like Blender is getting node-based textures, so
> textures-inside-textures is now possible. :)
I think the node-based approach is very powerful, and can benefit more than just
shading. Some apps, such as Houdini or (recently, with ICE) XSI seem to take
full advantage of nodes in modelling, animation, compositing, the lot.
Tom
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Tom York" <alp### [at] zubenelgenubi 34sp com> wrote:
> nemesis <nam### [at] nospamgmail com> wrote:
> > OTOH, seems like Blender is getting node-based textures, so
> > textures-inside-textures is now possible. :)
>
> I think the node-based approach is very powerful, and can benefit more than just
> shading. Some apps, such as Houdini or (recently, with ICE) XSI seem to take
> full advantage of nodes in modelling, animation, compositing, the lot.
Yes. Blender already had node-based materials and scene compositing. Users are
demanding action nodes for animation as well.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
nemesis wrote:
> stbenge wrote:
>> Everything hinges on that darned GUI! The developers have to find ways
>> to incorporate new features into the program without making the GUI a
>> difficult monstrosity to contend with. More procedurals would be nice,
>> and wouldn't add unnecessary clutter.
>
> OTOH, seems like Blender is getting node-based textures, so
> textures-inside-textures is now possible. :)
>
> http://www.blendernation.com/2008/11/13/new-feature-in-development-texture-nodes/
I saw this yesterday, and was reminded of this thread :) It looks really
cool, and should make Blender's texture system much more flexible. That
Mandelbrot node setup was just insane, did you see that?
> I don't have a problem with Blender's GUI, but then, it's the only 3D
> editor I know. What I like about it the most is all the keyboard
> shortcuts, so that I hardly use the mouse to do anything other then mesh
> editing.
I like Blender's GUI, but seriously, I would not want to program one
like it. The developers have done a good job so far, keeping things
under the proper tabs, menus and window types. I agree with you about
the keyboard shortcuts; they make life much easier. Sounds like you're
farther into that than I am :)
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
stbenge <THI### [at] hotmail com> wrote:
> nemesis wrote:
> > stbenge wrote:
> >> Everything hinges on that darned GUI! The developers have to find ways
> >> to incorporate new features into the program without making the GUI a
> >> difficult monstrosity to contend with. More procedurals would be nice,
> >> and wouldn't add unnecessary clutter.
> >
> > OTOH, seems like Blender is getting node-based textures, so
> > textures-inside-textures is now possible. :)
> >
> > http://www.blendernation.com/2008/11/13/new-feature-in-development-texture-nodes/
>
> I saw this yesterday, and was reminded of this thread :) It looks really
> cool, and should make Blender's texture system much more flexible. That
> Mandelbrot node setup was just insane, did you see that?
Yes! Should've linked to it instead!! O_o
> I like Blender's GUI, but seriously, I would not want to program one
> like it. The developers have done a good job so far, keeping things
> under the proper tabs, menus and window types.
I think it's one of the things that make it so light and portable. I mean, the
whole thing being OpenGL.
> I agree with you about
> the keyboard shortcuts; they make life much easier. Sounds like you're
> farther into that than I am :)
It reminds me very much of the text editor vi. All keys are command shortcuts.
:)
I decided to seriously learn it these past weeks. I mean, learning about all
modelling mesh techiniques and Blender as well. Right now, I'm not yet
concerned with full scenes, just sketches to learn to model, radiosity, AO and
all the different render passes and composition. I'll soon post a complete
scene with my progress. Visual mesh modelling is truly amazing. :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |