POV-Ray : Newsgroups : povray.general : Blender Vs PovRay : Re: Blender Vs PovRay Server Time
1 Jun 2024 00:38:28 EDT (-0400)
  Re: Blender Vs PovRay  
From: nemesis
Date: 15 Nov 2008 22:10:00
Message: <web.491f8ec5320575a43c5d60fd0@news.povray.org>
"Tom York" <alp### [at] zubenelgenubi34spcom> wrote:
> nemesis <nam### [at] nospamgmailcom> wrote:
> > OTOH, seems like Blender is getting node-based textures, so
> > textures-inside-textures is now possible. :)
>
> I think the node-based approach is very powerful, and can benefit more than just
> shading. Some apps, such as Houdini or (recently, with ICE) XSI seem to take
> full advantage of nodes in modelling, animation, compositing, the lot.

Yes.  Blender already had node-based materials and scene compositing.  Users are
demanding action nodes for animation as well.


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