POV-Ray : Newsgroups : povray.general : Blender Vs PovRay : Re: Blender Vs PovRay Server Time
12 Jun 2024 20:46:30 EDT (-0400)
  Re: Blender Vs PovRay  
From: stbenge
Date: 16 Nov 2008 15:51:22
Message: <492087ca@news.povray.org>
nemesis wrote:
> stbenge wrote:
>> Everything hinges on that darned GUI! The developers have to find ways 
>> to incorporate new features into the program without making the GUI a 
>> difficult monstrosity to contend with. More procedurals would be nice, 
>> and wouldn't add unnecessary clutter.
> 
> OTOH, seems like Blender is getting node-based textures, so 
> textures-inside-textures is now possible. :)
> 
> http://www.blendernation.com/2008/11/13/new-feature-in-development-texture-nodes/ 

I saw this yesterday, and was reminded of this thread :) It looks really 
cool, and should make Blender's texture system much more flexible. That 
Mandelbrot node setup was just insane, did you see that?

> I don't have a problem with Blender's GUI, but then, it's the only 3D 
> editor I know.  What I like about it the most is all the keyboard 
> shortcuts, so that I hardly use the mouse to do anything other then mesh 
> editing.

I like Blender's GUI, but seriously, I would not want to program one 
like it. The developers have done a good job so far, keeping things 
under the proper tabs, menus and window types. I agree with you about 
the keyboard shortcuts; they make life much easier. Sounds like you're 
farther into that than I am :)

Sam


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.