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nemesis wrote:
> stbenge wrote:
>> Everything hinges on that darned GUI! The developers have to find ways
>> to incorporate new features into the program without making the GUI a
>> difficult monstrosity to contend with. More procedurals would be nice,
>> and wouldn't add unnecessary clutter.
>
> OTOH, seems like Blender is getting node-based textures, so
> textures-inside-textures is now possible. :)
>
> http://www.blendernation.com/2008/11/13/new-feature-in-development-texture-nodes/
I saw this yesterday, and was reminded of this thread :) It looks really
cool, and should make Blender's texture system much more flexible. That
Mandelbrot node setup was just insane, did you see that?
> I don't have a problem with Blender's GUI, but then, it's the only 3D
> editor I know. What I like about it the most is all the keyboard
> shortcuts, so that I hardly use the mouse to do anything other then mesh
> editing.
I like Blender's GUI, but seriously, I would not want to program one
like it. The developers have done a good job so far, keeping things
under the proper tabs, menus and window types. I agree with you about
the keyboard shortcuts; they make life much easier. Sounds like you're
farther into that than I am :)
Sam
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