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From: Darren New
Subject: Re: Animating People
Date: 26 Jan 2006 12:07:10
Message: <43d901be$1@news.povray.org>
Stephen wrote:
> Of course, you are right. It was some new BVH files that I found
> (available if anyone wants them 2.5 Meg) that prompted me to post.

I wouldn't mind seeing them. I went looking for BHV files on google a 
while ago, but I could only find the specs. What terms did you use, or 
did you get them from someone "in person"?

-- 
   Darren New / San Diego, CA, USA (PST)
    Luke, the Force is a powerful ally,
    second only to The QuickSave.


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From: Stephen
Subject: Re: Animating People
Date: 26 Jan 2006 21:16:46
Message: <9k0jt11sfr5o3rrimoauh61tk65p8o08hb@4ax.com>
On Thu, 26 Jan 2006 09:07:14 -0800, Darren New <dne### [at] sanrrcom>
wrote:

>
>I wouldn't mind seeing them. I went looking for BHV files on google a 
>while ago, but I could only find the specs. What terms did you use, or 
>did you get them from someone "in person"?

My pleasure to share them. I downloaded most from an American
University that was running a media course now discontinued. And I
picked up 80 martial arts ones from the internet. This has been over a
couple of years. I have about 500 files which come to about 35.7 Meg
zipped. If you drop me a line we can arrange a way of getting them to
you or anyone else. Unfortuanly I don't have a website I can upload
them to.


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From: John VanSickle
Subject: Re: Animating People
Date: 26 Jan 2006 22:34:20
Message: <43d994bc$1@news.povray.org>
Chambers wrote:

> I've been away from POV for a bit (around 1 1/2 years), so I haven't been
> keeping up on what other people are doing.  I'd like to animate a person,
> and I don't know if anyone's yet come up with an elegant solution for that
> (ie, using a common file format such as skinned models from games would be
> an elegant solution; typing in hundreds of bezier patches for each from
> would not).  What have other people been doing to solve this problem?
> 
> If I need to, I'll work out my own system; I'd just rather not reinvent the
> wheel.

I have a modeler at www.geocities.com/evilsnack/lionsnake.htm , which 
can do a reasonably human-looking model if you take the time.  The 
joints will probably have the "bent tube" effect that is painfully 
obvious on the elbows of most Poser rendering that I've seen.

I haven't added skin or muscle simulation, or morphs either, but I hope 
to do so at some point in the future.

I tried to make the modeler as intutive as possible; right-clicking in 
the edit window should give you a pop-up with all of the available options.

Regards,
John


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From: Darren New
Subject: Re: Animating People
Date: 27 Jan 2006 01:10:40
Message: <43d9b960$1@news.povray.org>
Stephen wrote:
> Unfortuanly I don't have a website I can upload them to.

Well, if it's not a violation of their copyright, you can put them on

ftp://povray:xyz### [at] sgfdnsaliascom/incoming/

There should be lots of gigs free there. Others should feel free to pull 
them from there when you've finished. If it fails, I'm probably 
rebooting the machine for some reason and it'll be back in 10 minutes. 
It's on cable, so uploading to the machine should be quite fast. 
Remember to use binary mode. :-)

You might want to consider putting them into multiple smaller zips, if 
it's convenient.

Thanks!

-- 
   Darren New / San Diego, CA, USA (PST)
    Crate & Barrel -
      Furnishing Video Games Since 1962!


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From: Chris B
Subject: Re: Animating People
Date: 27 Jan 2006 04:20:28
Message: <43d9e5dc@news.povray.org>
The BVH files I'm using are here: http://www.bvhfiles.com/
There's also a BVH viewer available from there that I've found useful.
There's a lot of them and they are mostly simple movements (not as complex 
as the sequence of movements Stephen used).

Regards,
Chris B.


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From: Stephen
Subject: Re: Animating People
Date: 27 Jan 2006 08:04:36
Message: <n86kt1t2a8m5e7m3ho4hbap04okfj3133o@4ax.com>
On Fri, 27 Jan 2006 09:20:26 -0000, "Chris B"
<c_b### [at] btconnectcomnospam> wrote:

>There's also a BVH viewer available from there that I've found useful.

Thanks, I lost that the last time my HD crashed. It's quicker than
loading them into Poser for a quick view.


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From: Stephen
Subject: Re: Animating People
Date: 29 Jan 2006 18:53:47
Message: <p9lqt19o0nnpg1tjbpep1voe18bp14kshc@4ax.com>
On Thu, 26 Jan 2006 22:10:39 -0800, Darren New <dne### [at] sanrrcom>
wrote:

>
>ftp://povray:xyz### [at] sgfdnsaliascom/incoming/

I've uploaded copies of the BVH files I have. They are sorted into zip
files according to their category.

Name	                       Size
About.txt	           4,035 
BVH Char Sits.zip	3,257,570 
BVH Dance.zip	           3,708,772 
BVH Falls.zip	           485,986 
BVH MECombat.zip	2,558,140 
BVH Misc.zip		1,400,440 
BVH Prone.zip		1,131,772 
BVH Runs.zip		3,375,754 
BVH Sits.zip	   	2,238,623 
BVH Tramsitions.zip	1,230,221 
BVH Walks.zip		14,335,422 

Darren said.



So user ID is povray and the password is xyzzy
If you need it spelt out. I did :-(


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From: Chris B
Subject: Re: Animating People
Date: 30 Jan 2006 07:11:45
Message: <43de0281$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> wrote in message 
news:p9lqt19o0nnpg1tjbpep1voe18bp14kshc@4ax.com...
> On Thu, 26 Jan 2006 22:10:39 -0800, Darren New <dne### [at] sanrrcom>
> wrote:
>
>>
>>ftp://povray:xyz### [at] sgfdnsaliascom/incoming/
>
> I've uploaded copies of the BVH files I have. They are sorted into zip
> files according to their category.
>
> Name                        Size
> About.txt            4,035
> BVH Char Sits.zip 3,257,570
> BVH Dance.zip            3,708,772
> BVH Falls.zip            485,986
> BVH MECombat.zip 2,558,140
> BVH Misc.zip 1,400,440
> BVH Prone.zip 1,131,772
> BVH Runs.zip 3,375,754
> BVH Sits.zip    2,238,623
> BVH Tramsitions.zip 1,230,221
> BVH Walks.zip 14,335,422
>
> Darren said.
> "Remind people in your announcement that I said they're free to
> download it from there too."
>
> So user ID is povray and the password is xyzzy
> If you need it spelt out. I did :-(

Thanks for those.
They'll be very handy for testing my conversion script against stuff from 
multiple sources.
I didn't find the 'About.txt' there though.
I'm interested in knowing which ones I could use to generate POV-Person 
poses that I could subsequently re-distribute.

Regards,
Chris B.


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From: Stephen
Subject: Re: Animating People
Date: 30 Jan 2006 07:56:31
Message: <o73st15unefl5haej7oj26a67c7gkum4ao@4ax.com>
On Mon, 30 Jan 2006 12:11:43 -0000, "Chris B"
<c_b### [at] btconnectcomnospam> wrote:

>
>Thanks for those.
>They'll be very handy for testing my conversion script against stuff from 
>multiple sources.
>I didn't find the 'About.txt' there though.
>I'm interested in knowing which ones I could use to generate POV-Person 
>poses that I could subsequently re-distribute.

I'm glad that I'm not the only one that has them now. I've just

The files in MECombat would not load into the BVH viewer but are fine
in Poser. 
In Poser some of the BVH's have badly twisted joints in some frames.
Nothing that can't be tweaked  and almost all of them have some
slippage between the feet and the ground. Toes tend to sink or float
but again easily but laborious  fixed.


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From: Chris B
Subject: Re: Animating People
Date: 2 Feb 2006 07:02:54
Message: <43e1f4ee$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> wrote in message 
news:hfcht151c6eov2mfpah6073b5frvjmeb0m@4ax.com...
> On Thu, 26 Jan 2006 10:37:33 -0000, "Chris B"
> <c_b### [at] btconnectcomnospam> wrote:
>
>>I think this is how the 'Fighting Temeraire and Friend' mpeg that Stephen
>>posted at
>>http://news.povray.org/povray.binaries.animations/thread/%3Co5cos1tjr1upujtsa0417f0cqtq8ddeg16%404ax.com%3E/
>>was probably generated. It was his posting and his link to the BVH files
>>that got me writing the converter mentioned above.
>
> Of course, you are right. It was some new BVH files that I found
> (available if anyone wants them 2.5 Meg) that prompted me to post.
>
> I'm interested to hear about your converter, keep us informed.

I've just posted the main working part of my converter as an attachment in 
povray.binaries.scene-files.
This is a POV-Ray macro to convert the BVH rotations to POV-Person format 
(plus I got carried away and included a few other conversion options).
Outside POV-ray I have a Rexx script to reformat the BVH files into include 
files of the right format for POV-Person, with macro calls to do the 
rotational conversions. I'm guessing you're not so interested in that, but 
if you are I'd be happy to provide a copy.

Regards,
Chris B.


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