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Chambers wrote:
> I've been away from POV for a bit (around 1 1/2 years), so I haven't been
> keeping up on what other people are doing. I'd like to animate a person,
> and I don't know if anyone's yet come up with an elegant solution for that
> (ie, using a common file format such as skinned models from games would be
> an elegant solution; typing in hundreds of bezier patches for each from
> would not). What have other people been doing to solve this problem?
>
> If I need to, I'll work out my own system; I'd just rather not reinvent the
> wheel.
I have a modeler at www.geocities.com/evilsnack/lionsnake.htm , which
can do a reasonably human-looking model if you take the time. The
joints will probably have the "bent tube" effect that is painfully
obvious on the elbows of most Poser rendering that I've seen.
I haven't added skin or muscle simulation, or morphs either, but I hope
to do so at some point in the future.
I tried to make the modeler as intutive as possible; right-clicking in
the edit window should give you a pop-up with all of the available options.
Regards,
John
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