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Tim Cook wrote:
>
>> I would really appreciate if you'd not spread such misinformation.
>> You don't have to click on anything when starting POV-Ray and nearly
>> every program i ever used on Windows shows a splash screen when starting.
>
>
> I just started a render from Moray, and the splash screen comes up. POV
> was in fact running and rendering, but the splash screen was being
> displayed. It does not disappear until you click 'ok'. Period.
I repeat: The last POV-Ray version i used on Windows (which is 3.6) does
not require you to click on anything when starting it and i have no
reason to assume newer version behave differently. If you think this
description is inaccurate you are invited to accurately mention what you
observe differently (so it can be checked if this might require a fix)
but everything posted on this so far is either bluntly wrong (Darren:
"merely refreshing the splash screen adds perhaps five or ten seconds to
each frame of animation", Dre: "click ok all the time") or has nothing
to do with this (starting renders from Moray).
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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Darren New <dne### [at] san rr com> wrote:
> Depends how you're invoking it. I had one building and several thousand
> camera statements in separate files.
Read again his suggestion about making it a GUI extension.
--
- Warp
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Christoph Hormann wrote:
> I repeat: The last POV-Ray version i used on Windows (which is 3.6) [...]
> or has nothing
> to do with this (starting renders from Moray).
Ah, see, the original post never mentioned the version number in
question, only that it was for Windows. ;)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Tim Cook wrote:
>
> Ah, see, the original post never mentioned the version number in
> question, only that it was for Windows. ;)
I am not sure if the hope that you have read the rest of the sentence is
justified:
> and i have no
> reason to assume newer version behave differently.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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Warp wrote:
> Read again his suggestion about making it a GUI extension.
It didn't bother me enough to be worth fixing, actually. :-) But thank
you for the suggestions.
Is there a reason for the limit on the file queue, by the way?
--
Darren New / San Diego, CA, USA (PST)
"Rabbit beer, now with organic hops!"
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Christoph Hormann wrote:
> (Darren: "merely refreshing the splash screen adds perhaps five or ten seconds to
> each frame of animation",
Thanks for chopping off the rest of the description, including the part
where I'm invoking it over a slow network connection with one invocation
per frame of animation.
--
Darren New / San Diego, CA, USA (PST)
"Rabbit beer, now with organic hops!"
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Darren New wrote:
> Christoph Hormann wrote:
>
>> (Darren: "merely refreshing the splash screen adds perhaps five or ten
>> seconds to each frame of animation",
>
>
> Thanks for chopping off the rest of the description, including the part
> where I'm invoking it over a slow network connection with one invocation
> per frame of animation.
Well - my point is that when rendering an animation you won't get the
splash screen show up between frames no matter how hard you try.
And if you do a hundred or so separate renders one after the other
(which is not an animation render) and for each newly load the whole
WinPOV GUI the time required for the splash screen will be your least
significant problem.
BTW how did you measure the time for the splash screen separately? This
would require to build a version without the splash screen and compare.
Did you do that?
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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Christoph Hormann wrote:
> (which is not an animation render)
Well, that's a rather limited understanding of the word "animation". I
can see where it might have been confusing to call "putting together a
bunch of independent frames to make a video depicting motion" an
animation, when POV-Ray uses the term for something having to do with
the clock variable.
> and for each newly load the whole
> WinPOV GUI the time required for the splash screen will be your least
> significant problem.
Um... While indeed it's rather a minor problem compared so some of the
others I encountered, we weren't discussing the other problems. I was
simply pointing out that no, it's not the case that disabling the splash
screen is always something someone would want to do only because they
wish to steal the program in some sense. To accuse someone asking the
question of having nefarious motives without even asking first what the
motives are can be rather insulting.
> BTW how did you measure the time for the splash screen separately? This
> would require to build a version without the splash screen and compare.
> Did you do that?
No. I sat at the terminal and watched it take 20 seconds to draw the
splash screen, compared to when I'm sitting at the same machine locally.
I started up the batch file, and with the +C it did the first handful of
already-finished frames in 2 minutes instead of 15 seconds.
--
Darren New / San Diego, CA, USA (PST)
"Rabbit beer, now with organic hops!"
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dhcib0$g6h$1@chho.imagico.de...
> Well - i didn't say anything like that, did i? If you had quoted the next
> sentence i had written it would have been clear that this is not the
> problem. Using a console version of POV-Ray is all right - not only for
> personal use (although i would specifically not suggest to use an outdated
> DOS version).
I read you well, but your immediate answer assumes that there is something
inherently evil in not wanting to display the splash screen of the current,
official Windows version and I still fail to see what's illegal and
unethical there. Since there's no other console version officially available
for 3.6 in Windows, and since the very concept having to modify the code and
compiling one's own version to change something as trivial as the appearance
of a splash screen is totally foreign to most users, the poster's question
is perfectly valid and honest unless you can prove otherwise.
There are solid grounds for the Windows version having a splash screen that
cannot be turned off without changing the code, but there is no absolute
ethical (or technical) argument there.
G.
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Gilles Tran wrote:
>
> I read you well, but your immediate answer assumes that there is something
> inherently evil in not wanting to display the splash screen of the current,
> official Windows version and I still fail to see what's illegal and
> unethical there.
No. Maybe that wasn't completely clear from my first reply but there is
nothing wrong in wanting to run a render with POV-Ray without a splash
screen being displayed and i clearly said that:
> If you don't like this (and i can think of good reasons for this) don't use the GUI
version.
I find it inconsequent to want to use the GUI version of POV-Ray (which
is designed for interactive use) but to not accept that when the program
is started it displays a splash screen.
> Since there's no other console version officially available
> for 3.6 in Windows,
I am quite sure if there was demand for a console version one could be
offered. I am the wrong person to approach about this though.
> and since the very concept having to modify the code and
> compiling one's own version to change something as trivial as the appearance
> of a splash screen is totally foreign to most users, the poster's question
> is perfectly valid and honest unless you can prove otherwise.
Well - i think i tried to answer it as good as possible.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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