|
![](/i/fill.gif) |
Gilles Tran wrote:
>
> I read you well, but your immediate answer assumes that there is something
> inherently evil in not wanting to display the splash screen of the current,
> official Windows version and I still fail to see what's illegal and
> unethical there.
No. Maybe that wasn't completely clear from my first reply but there is
nothing wrong in wanting to run a render with POV-Ray without a splash
screen being displayed and i clearly said that:
> If you don't like this (and i can think of good reasons for this) don't use the GUI
version.
I find it inconsequent to want to use the GUI version of POV-Ray (which
is designed for interactive use) but to not accept that when the program
is started it displays a splash screen.
> Since there's no other console version officially available
> for 3.6 in Windows,
I am quite sure if there was demand for a console version one could be
offered. I am the wrong person to approach about this though.
> and since the very concept having to modify the code and
> compiling one's own version to change something as trivial as the appearance
> of a splash screen is totally foreign to most users, the poster's question
> is perfectly valid and honest unless you can prove otherwise.
Well - i think i tried to answer it as good as possible.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
|
![](/i/fill.gif) |