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From: ABX
Subject: Re: working in this field professionally
Date: 19 Dec 2003 03:44:00
Message: <uld5uv4qnb1vd6vpmfj5fno2rga7vc0h6i@4ax.com>
On 19 Dec 2003 03:17:46 -0500, Giuseppe Luigi Punzi <lor### [at] onocom>
wrote:
> > http://www.awn.com/
>
> But exists some company that uses Pov-ray for professional use?

I have heard that some movie used frames rendered with POV-Ray but I do not
remember details and perhaps it is an ubran legend. For sure if we are talking
about making monay with POV-Ray than every commercial application with POV-Ray
export (including http://www.stmuc.com/moray/), every publisher of POV-Ray
related book (http://www.nostarch.com/vlego.htm) and magazines with POV-Ray
included are earning money thanks to POV-Ray existence.

ABX


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From: Gilles Tran
Subject: Re: working in this field professionally
Date: 19 Dec 2003 06:44:34
Message: <3fe2e4a2@news.povray.org>

news:Xns### [at] 204213191226...

> But exists some company that uses Pov-ray for professional use?

- if you mean "professional use" in a general sense, then many people use
POV-Ray in a professional capacity. This include notably scientists,
teachers, architects, designers and artists. For instance, I'm using POV-Ray
to generate 2D graphs that are part of a commercial database and I've used
it to make book covers. Also, people can make some little money on the side
by selling art made with POV-Ray. ABX already mentioned publishers, and I
know that Intel has used POV-Ray to demonstrate their processors' speed
during trade shows and that Mandrake France used it to demonstrate their
Linux cluster.

- if you mean "using POV-Ray in the field of 3D production", with people
using it as a major source of income (like professional applications like
Max or Maya), the answer is no. Just consider the total absence of
commercial material surrounding POV-Ray, compared to what exists even for
entry-level tools like Bryce. It's also blatantly absent whenever someone
compiles a list of 3D apps ("what is your favorite tool", "what tool do you
use" etc.). POV-Ray just doesn't fit in a production workflow for numerous
reasons, something that can be considered both as fortunate and unfortunate.
It should be added, however, that a few people now working in 3D started out
using POV-Ray (for instance, the person who developed the GI renderer now in
the Messiah project coded POV-Ray patches years ago).

G.
-- 

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Francois Labreque
Subject: Re: working in this field professionally
Date: 19 Dec 2003 08:09:49
Message: <3fe2f89d@news.povray.org>
Program ended abnormally on 18/12/2003 23:03, Due to a catastrophic Greg
M. Johnson error:

> 
> If you want $$ from the *code you make for* a freeware community, I'd say
> you're up against a brick wall, both culturally and practically.  But here
> are some ways to earn a living *using* povray:
> 
> 1)  Start up a gallery at zazzle.com.   Rumor has it that Gilles Tran
> made $90 in one month from sales of his artwork.  I however
> have yet to make a penny.
> 
> 2)  Make a demo reel of animations and walk into your local donut shop.
> Show them to the manager and ask him if he or she'd like to pay you to make
> TV commercials for him.  If I would ever find myself unemployed, I have half
> a mind to do this myself.
> 
> 3)  Make a realllllllllllllly cool web site and put up a PayPal site to
> collect donations.
> 
> 4)  Print up your own T-shirts using your designs and set up shop in the
> back of a Pinto, driving from abandoned parking lot to abandoned parking lot
> in beach towns along your local seaboard  (my other half-a-mind is to do
> this.)
>

I have done CD Cover artwork using POV, but this has only gotten me a few free 
CDs and free stickers - nothing to quit my day job over, especially considering 
that it wasn't for a major label.  I have another friend who is orders of 
magnitude more successful than I am with his CD artwork (not POV work, but this 
is only for comparison) and still has to be the webmaster of 5 different web 
sites to be able to pay his bills.

Unless you managed to be extremely good and managed to land yourself a gig with 
a major company, I don't think this would be a valuable option.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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From: m1j
Subject: Re: working in this field professionally
Date: 19 Dec 2003 12:25:02
Message: <web.3fe33440799dbdef4e1f4eb10@news.povray.org>
Francois Labreque wrote:
>Program ended abnormally on 18/12/2003 23:03, Due to a catastrophic Greg
>M. Johnson error:
>
>>
>> If you want $$ from the *code you make for* a freeware community, I'd say
>> you're up against a brick wall, both culturally and practically.  But here
>> are some ways to earn a living *using* povray:
>>
>> 1)  Start up a gallery at zazzle.com.   Rumor has it that Gilles Tran
>> made $90 in one month from sales of his artwork.  I however
>> have yet to make a penny.
>>
>> 2)  Make a demo reel of animations and walk into your local donut shop.
>> Show them to the manager and ask him if he or she'd like to pay you to make
>> TV commercials for him.  If I would ever find myself unemployed, I have half
>> a mind to do this myself.
>>
>> 3)  Make a realllllllllllllly cool web site and put up a PayPal site to
>> collect donations.
>>
>> 4)  Print up your own T-shirts using your designs and set up shop in the
>> back of a Pinto, driving from abandoned parking lot to abandoned parking lot
>> in beach towns along your local seaboard  (my other half-a-mind is to do
>> this.)
>>
>
>I have done CD Cover artwork using POV, but this has only gotten me a few free
>CDs and free stickers - nothing to quit my day job over, especially considering
>that it wasn't for a major label.  I have another friend who is orders of
>magnitude more successful than I am with his CD artwork (not POV work, but this
>is only for comparison) and still has to be the webmaster of 5 different web
>sites to be able to pay his bills.
>
>Unless you managed to be extremely good and managed to land yourself a gig with
>a major company, I don't think this would be a valuable option.
>
>/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
>/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
>/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
>/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }
>

To make money at all one must first decide how. Jobs are easy to do but hard
to find and easy to lose. They also do not bring in that much money. Your
own business will be hard to start but has the best chance of making big
money.

In a job 3D art will be just an addition to the normal work load. When a
graphics project that just might work with POVRay comes up you will need to
talk your boss into allowing you to do in 3D. The plus is that it will not
cost him anything and will not need much training if you already know
povray. If your boss now agrees to do more 3D then you just might be able
to buy a commercial program but I would stick with povray and spend a
little for moray.
The only other program I would get is Truespace3.2 which is also free. I
have done wonders in Truespace3.2 Just be ready to render a while. It is a
little on the slow side.

Basically just find a graphics job. If you get turned down like me for not
having a degree there are many places to get a degree cheep. I am currently
back in school to appease all those that thank only someone with a degree
knows what they are doing. I am at WTAMU. Good school and good Graphic
Design program. No 3D yet but I plan on changing that. For 4 classes it
will run an in-state person about $1600. It only takes 6 months in Texas to
be considered in-state.
After you get the job then just work it towards using 3D. I would avoid TV
stations. They tend to want talent with out paying for it. I applied once
and found they wanted an experienced camera man for $212 a week. $212 does
not pay for an experienced camera man. It does pay for some high school
kid. Another option is to look into a military contract. Once in it is good
for at least the 4 to 5 years of the contract.

Hope this helps.


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From: Tom Galvin
Subject: Re: working in this field professionally
Date: 19 Dec 2003 19:17:30
Message: <Xns9456C424F7302tomatimporg@204.213.191.226>
Giuseppe Luigi Punzi <lor### [at] onocom> wrote in 
news:Xns### [at] 204213191226:

> Tom Galvin <tom### [at] imporg> wrote in news:Xns9455A45FB5951tomatimporg@
> 204.213.191.226:
> 
>> http://www.awn.com/
> 
> But exists some company that uses Pov-ray for professional use?

Nope.  As others have stated, you might find a job where they will "allow" 
you to use it occasionally.  


-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: incognito
Subject: Re: working in this field professionally
Date: 19 Dec 2003 22:10:01
Message: <web.3fe3bd16799dbdef455c8bc40@news.povray.org>
Thanks everyone for your postings.

Sorry, if I hadn't made it clear originally but I didn't mean to limit this
to asking about intern opportunities using POV-ray only. I am also open to
seeking training in any other tools as well. However, I think some of you
have covered this as well in your comments.

It may also help to mention that the tuition I mentioned was actually for a
public university in my area - the state is so broke that's actually how
much tuition it is to attend now a days (though a degree seeking student
would be getting some help).

If anyone else has any other feedback, I'll continue to check back.

Thanks again.


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From: Mike Williams
Subject: Re: working in this field professionally
Date: 20 Dec 2003 01:22:21
Message: <oq1JFEAJo94$EwSe@econym.demon.co.uk>
Wasn't it incognito who wrote:
>Thanks everyone for your postings.
>
>Sorry, if I hadn't made it clear originally but I didn't mean to limit this
>to asking about intern opportunities using POV-ray only. I am also open to
>seeking training in any other tools as well. However, I think some of you
>have covered this as well in your comments.
>
>It may also help to mention that the tuition I mentioned was actually for a
>public university in my area - the state is so broke that's actually how
>much tuition it is to attend now a days (though a degree seeking student
>would be getting some help).
>
>If anyone else has any other feedback, I'll continue to check back.
>

I'd suggest looking to see if there are any magazines in your country
aimed at the professional computer graphic artist. There are two that
appear on newsstands in my country, and probably several more specialist
publications that don't make it to many newsstands. Observe which tools
are involved in the "how to" and "case study" articles. Look at the
requirements in the job adverts.

Consider that as the professional tools come of age there will be a
continuing shift away from the need for computer geeks to use the tools.
A reasonable level of computer literacy will continue to be required,
but conventional design skills and artistic ability are becoming more
valuable assets.

-- 
Mike Williams
Gentleman of Leisure


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From: Tom Galvin
Subject: Re: working in this field professionally
Date: 20 Dec 2003 09:24:44
Message: <Xns94575FA48A504tomatimporg@204.213.191.226>
Mike Williams <nos### [at] econymdemoncouk> wrote in
news:oq1JFEAJo94$EwSe@econym.demon.co.uk: 


> 
> Consider that as the professional tools come of age there will be a
> continuing shift away from the need for computer geeks to use the
> tools. 
> 


I have been hearing this for twenty years.  Never underestimate the ability 
of a geek to create job security.  And often for his friends too ;)


-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: incognito
Subject: Re: working in this field professionally
Date: 20 Dec 2003 21:25:01
Message: <web.3fe5043d799dbdef278aeac20@news.povray.org>
Mike, could you give me the names of some of those publications you would
recommend? I would guess I could always locate them on the internet if not
at a local bookstore here in the U.S.

Also, any specific tools you would recommend learning right of the bat?

Thanks.


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From: Xplo Eristotle
Subject: Re: working in this field professionally
Date: 3 Jan 2004 17:51:02
Message: <3ff74756@news.povray.org>
Greg M. Johnson wrote:
> 
> 1)  Start up a gallery at zazzle.com.   Rumor has it that Gilles Tran
> (
>
http://www.zazzle.com/contributors/products/gallery/browse_results.asp?cid=238410409515734010
)
> made $90 in one month from sales of his artwork.  I however
> (http://www.zazzle.com/contributors/products/gallery/browse_results.asp?cid=
> 238024427131949824 ) have yet to make a penny.

(...)

> 3)  Make a realllllllllllllly cool web site and put up a PayPal site to
> collect donations.

The guy at Digital Blasphemy seems to have taken a combination of these 
approaches; he makes images for use as computer wallpaper and charges a 
fee to access them. If he's to be believed, he makes enough money from 
this that he was able to quit his regular job.

I've often wondered if his success could be duplicated; some of the 
images I see on p.b.i. equal or beat his work.

-Xplo


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