POV-Ray : Newsgroups : povray.general : working in this field professionally : Re: working in this field professionally Server Time
3 Aug 2024 22:18:36 EDT (-0400)
  Re: working in this field professionally  
From: m1j
Date: 19 Dec 2003 12:25:02
Message: <web.3fe33440799dbdef4e1f4eb10@news.povray.org>
Francois Labreque wrote:
>Program ended abnormally on 18/12/2003 23:03, Due to a catastrophic Greg
>M. Johnson error:
>
>>
>> If you want $$ from the *code you make for* a freeware community, I'd say
>> you're up against a brick wall, both culturally and practically.  But here
>> are some ways to earn a living *using* povray:
>>
>> 1)  Start up a gallery at zazzle.com.   Rumor has it that Gilles Tran
>> made $90 in one month from sales of his artwork.  I however
>> have yet to make a penny.
>>
>> 2)  Make a demo reel of animations and walk into your local donut shop.
>> Show them to the manager and ask him if he or she'd like to pay you to make
>> TV commercials for him.  If I would ever find myself unemployed, I have half
>> a mind to do this myself.
>>
>> 3)  Make a realllllllllllllly cool web site and put up a PayPal site to
>> collect donations.
>>
>> 4)  Print up your own T-shirts using your designs and set up shop in the
>> back of a Pinto, driving from abandoned parking lot to abandoned parking lot
>> in beach towns along your local seaboard  (my other half-a-mind is to do
>> this.)
>>
>
>I have done CD Cover artwork using POV, but this has only gotten me a few free
>CDs and free stickers - nothing to quit my day job over, especially considering
>that it wasn't for a major label.  I have another friend who is orders of
>magnitude more successful than I am with his CD artwork (not POV work, but this
>is only for comparison) and still has to be the webmaster of 5 different web
>sites to be able to pay his bills.
>
>Unless you managed to be extremely good and managed to land yourself a gig with
>a major company, I don't think this would be a valuable option.
>
>/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
>/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
>/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
>/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }
>

To make money at all one must first decide how. Jobs are easy to do but hard
to find and easy to lose. They also do not bring in that much money. Your
own business will be hard to start but has the best chance of making big
money.

In a job 3D art will be just an addition to the normal work load. When a
graphics project that just might work with POVRay comes up you will need to
talk your boss into allowing you to do in 3D. The plus is that it will not
cost him anything and will not need much training if you already know
povray. If your boss now agrees to do more 3D then you just might be able
to buy a commercial program but I would stick with povray and spend a
little for moray.
The only other program I would get is Truespace3.2 which is also free. I
have done wonders in Truespace3.2 Just be ready to render a while. It is a
little on the slow side.

Basically just find a graphics job. If you get turned down like me for not
having a degree there are many places to get a degree cheep. I am currently
back in school to appease all those that thank only someone with a degree
knows what they are doing. I am at WTAMU. Good school and good Graphic
Design program. No 3D yet but I plan on changing that. For 4 classes it
will run an in-state person about $1600. It only takes 6 months in Texas to
be considered in-state.
After you get the job then just work it towards using 3D. I would avoid TV
stations. They tend to want talent with out paying for it. I applied once
and found they wanted an experienced camera man for $212 a week. $212 does
not pay for an experienced camera man. It does pay for some high school
kid. Another option is to look into a military contract. Once in it is good
for at least the 4 to 5 years of the contract.

Hope this helps.


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