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From: Vahur Krouverk
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 11:54:44
Message: <3958CEE1.25F2E13@aetec.ee>
Chris Huff wrote:
> There is someone working on a shader patch...it isn't a simple addition,
> however.
> 
I've heard this too ;-)
But creating this patch is only half of problem, other part would be
creating of useful shaders. If I look into BMRT shaders, then I can't
imagine, how they are created. (Only idea is that someone throw
expressions into shader source code, massaged it long enough to compile
and then looked to output ;-)
If I manage to get enough time for reading "Texturing and Modeling",
(which is waiting in bookself), then perhaps I get better idea of
procedural shaders...


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From: Tom Melly
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 11:55:30
Message: <3958ce72@news.povray.org>
"daishi" <das### [at] x-pressnet> wrote in message
news:8F5FF9AABdashixpressnet@204.213.191.228...
> the main problem with 3d in general is that the scene/textures/anything
are
> to 'perfect' (most of my scenes I do do in 'hyper realism' though. its
only
> a few times I like to get the less then perfect 'real world')
>

I seem to remember coming across a tutorial/general discussion about making
scenes realistically dirty and disorganised. The main example was a render
of a workbench, but I can't track the link down in pov links (Ken?). Anyone
know the link I'm after? (Ken?).

Maybe Ken will know. (Ken?).

BTW Could Ken distribute signal watches, like Superman gave to Jimmy and
Louis?


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From: Ron Parker
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 12:04:26
Message: <slrn8lhkqn.tul.ron.parker@linux.parkerr.fwi.com>
On Tue, 27 Jun 2000 16:55:25 +0100, Tom Melly wrote:
>"daishi" <das### [at] x-pressnet> wrote in message
>news:8F5FF9AABdashixpressnet@204.213.191.228...
>> the main problem with 3d in general is that the scene/textures/anything
>are
>> to 'perfect' (most of my scenes I do do in 'hyper realism' though. its
>only
>> a few times I like to get the less then perfect 'real world')
>>
>
>I seem to remember coming across a tutorial/general discussion about making
>scenes realistically dirty and disorganised. The main example was a render
>of a workbench, but I can't track the link down in pov links (Ken?). Anyone
>know the link I'm after? (Ken?).

It's gone.  It was at serious3d.com, but they had some financial troubles
or something and are no more.  The tutorial you're thinking of was written
by Bill Fleming, whose home is at http://www.komodostudio.com/ .  He has
info there on his various books on photorealism, one of which is an 
expanded version of the article you remember.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: Ken
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 12:05:34
Message: <3958CFDE.8294C906@pacbell.net>
Tom Melly wrote:

> I seem to remember coming across a tutorial/general discussion about making
> scenes realistically dirty and disorganised. The main example was a render
> of a workbench, but I can't track the link down in pov links (Ken?).

It was from a book written by Bill Flemming.

> Anyone know the link I'm after? (Ken?).

I know the link but the site is no longer available so it would do
you no good.
 
> Maybe Ken will know. (Ken?).

I know.
 
> BTW Could Ken distribute signal watches, like Superman gave to Jimmy and
> Louis?

Pagers are cheaper and more redily available.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ron Parker
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 12:08:32
Message: <slrn8lhl2e.tul.ron.parker@linux.parkerr.fwi.com>
On 27 Jun 2000 12:04:26 -0400, Ron Parker wrote:
>It's gone.  It was at serious3d.com, but they had some financial troubles
>or something and are no more.  The tutorial you're thinking of was written
>by Bill Fleming, whose home is at http://www.komodostudio.com/ .  He has
>info there on his various books on photorealism, one of which is an 
>expanded version of the article you remember.

Whoops, guess it's not gone.  It's just moved.  Try
http://mastering3dgraphics.com/public/freestuff/tutorials/general/

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: Mike Weber
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 12:29:01
Message: <3958d64d@news.povray.org>
take a look at http://www.3dluvr.com/marcosss/morearni/ - view the one in
the middle - the little guy with the gun - this was the most realistic
rendering I have seen


"daishi" <das### [at] x-pressnet> wrote in message
news:8F5DD1EBDdashixpressnet@204.213.191.228...
> anyone have any tips/pointers/urls/include files or anything to help with
> photorealistic rendering in pov-ray? I can't seem to get my images to that
> level of quality, the best I have done so far is

> http://daishi.50megs.com/glass_thingie.html )
>
> which took 85+ hours to render on my PIII733 (most likely cause of all the
> tiny groves and high AA I had to use to get rid of the 'jaggies' )
>
> thanx in advance


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From: Tom Melly
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 12:29:52
Message: <3958d680$1@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] linuxparkerrfwicom...

 http://www.komodostudio.com/
 http://mastering3dgraphics.com/public/freestuff/tutorials/general/

Many thanks. Bill's stuff is amazing.


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From: daishi
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 13:04:44
Message: <8F608DDFEdashixpressnet@204.213.191.228>
the vase itself isn't the problem
its all the little grooves

I could approximate it possibly by making lots of tiny cylinders and having 
those copyied along a spline path. it would be more work then its worth 
though..

also it wouldn't be as accurate as the rhino model


lin### [at] povrayorg (Ken) wrote in <39583140.7C651A21@pacbell.net>:

>
>
>daishi wrote:
>
>> I was only trying to get the vase thing to look photorealistic. I
>> think one of the problems might be is that the vase was just a massive
>> triangle mesh (exported from rhino). I can't see anyway to construct
>> it nativly in pov (and I wouldn't either, I do all my modelling in
>> rhino these days) 
>
>Sors, Lathes, Prisms, While Loops, and CSG are our friends. They
>can help you make some very realistic vases without having to
>resort to a triangle mess.
>


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From: Halbert
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 18:39:15
Message: <39592d13@news.povray.org>
That is a very long render time. Did you use photons?
Seems to me that the single most important aspect of a quality
photorealistic rendering is how the lighting is set up. I saw an excellent
example on lighting and postprocessing at this location:
http://3drender.com/jbirn/ea/Ant.html
It is very brief but pictures say alot and you can glean ideas from such
articles.
If you master this sort of thing then you can render excellent
photorealistic pictures of fake-looking objects with fake-looking textures!


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From: daishi
Subject: Re: realistic rendering in pov
Date: 27 Jun 2000 19:46:52
Message: <8F60C829Adashixpressnet@204.213.191.228>
no photons, just 1 area light and a point light (acting as a fill light)

hha### [at] capitalnet (Halbert) wrote in <39592d13@news.povray.org>:

>That is a very long render time. Did you use photons?
>Seems to me that the single most important aspect of a quality
>photorealistic rendering is how the lighting is set up. I saw an
>excellent example on lighting and postprocessing at this location:
>http://3drender.com/jbirn/ea/Ant.html
>It is very brief but pictures say alot and you can glean ideas from such
>articles.
>If you master this sort of thing then you can render excellent
>photorealistic pictures of fake-looking objects with fake-looking
>textures! 
>
>
>


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