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Chris Huff wrote:
> There is someone working on a shader patch...it isn't a simple addition,
> however.
>
I've heard this too ;-)
But creating this patch is only half of problem, other part would be
creating of useful shaders. If I look into BMRT shaders, then I can't
imagine, how they are created. (Only idea is that someone throw
expressions into shader source code, massaged it long enough to compile
and then looked to output ;-)
If I manage to get enough time for reading "Texturing and Modeling",
(which is waiting in bookself), then perhaps I get better idea of
procedural shaders...
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