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the vase itself isn't the problem
its all the little grooves
I could approximate it possibly by making lots of tiny cylinders and having
those copyied along a spline path. it would be more work then its worth
though..
also it wouldn't be as accurate as the rhino model
lin### [at] povray org (Ken) wrote in <39583140.7C651A21@pacbell.net>:
>
>
>daishi wrote:
>
>> I was only trying to get the vase thing to look photorealistic. I
>> think one of the problems might be is that the vase was just a massive
>> triangle mesh (exported from rhino). I can't see anyway to construct
>> it nativly in pov (and I wouldn't either, I do all my modelling in
>> rhino these days)
>
>Sors, Lathes, Prisms, While Loops, and CSG are our friends. They
>can help you make some very realistic vases without having to
>resort to a triangle mess.
>
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