POV-Ray : Newsgroups : povray.general : realistic rendering in pov : Re: realistic rendering in pov Server Time
9 Aug 2024 21:19:19 EDT (-0400)
  Re: realistic rendering in pov  
From: daishi
Date: 27 Jun 2000 13:04:44
Message: <8F608DDFEdashixpressnet@204.213.191.228>
the vase itself isn't the problem
its all the little grooves

I could approximate it possibly by making lots of tiny cylinders and having 
those copyied along a spline path. it would be more work then its worth 
though..

also it wouldn't be as accurate as the rhino model


lin### [at] povrayorg (Ken) wrote in <39583140.7C651A21@pacbell.net>:

>
>
>daishi wrote:
>
>> I was only trying to get the vase thing to look photorealistic. I
>> think one of the problems might be is that the vase was just a massive
>> triangle mesh (exported from rhino). I can't see anyway to construct
>> it nativly in pov (and I wouldn't either, I do all my modelling in
>> rhino these days) 
>
>Sors, Lathes, Prisms, While Loops, and CSG are our friends. They
>can help you make some very realistic vases without having to
>resort to a triangle mess.
>


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