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From: Gilles Tran
Subject: Re: How to parse data only once in whole animation
Date: 1 Jun 2004 13:14:43
Message: <40bcb983$1@news.povray.org>

news:40bb7f44@news.povray.org...
> Well, MegaPov 0.7 is not enough becasue it needs PovRay 3.1 and
> this version does not support mesh2 :(. Any other idea ?

Actually mesh2 was introduced in the Megapov line of patches, so it's
supported. However, you will have to add "#version unofficial Megapov 0.7"
on the top of each mesh file (not just once in the scene file), otherwise it
won't work.

G.


-- 

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Gawel
Subject: Re: How to parse data only once in whole animation
Date: 1 Jun 2004 15:24:34
Message: <40bcd7f2$1@news.povray.org>
> > Well, MegaPov 0.7 is not enough becasue it needs PovRay 3.1 and
> > this version does not support mesh2 :(. Any other idea ?
>
> Argh!  It of course needs the rest of the files that come with POV-Ray!
It
> is a POV-Ray patch collection, and as such it obviously provides you with
a
> new POV-Ray executable which you find in the archive you are supposed to
> download and which then tells you how to replace the POV-Ray executable
from
> the official version...

I do not understand you post. Especially your annoyance...

I wrote that I have MegaPov 0.7 and Povray 3.1.
What's more I thought that combintion of those both application does NOT
support mesh2 object.
I also was not able to run MegaPov 0.7 with Povray 3.5. Therefore I did not
see any possibility to solve
my problem. Fortunately Gilles Tran gave my an advice and now I know how to
render mesh2 with MegaPov 0.7
and PovRay 3.1. That's all.


Gawel


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From: Gawel
Subject: Re: How to parse data only once in whole animation
Date: 1 Jun 2004 15:27:30
Message: <40bcd8a2$1@news.povray.org>
> Actually mesh2 was introduced in the Megapov line of patches, so it's
> supported. However, you will have to add "#version unofficial Megapov 0.7"
> on the top of each mesh file (not just once in the scene file), otherwise
it
> won't work.

Thanks very much. It solves my problem, although is pity that is does not
take advanatege of
newest version of PovRay.

--
Gawel
-------------------------------


Werner Heisenberg


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From: ABX
Subject: Re: How to parse data only once in whole animation
Date: 1 Jun 2004 15:42:44
Message: <hlmpb058jfet4l9l0t6hpbrpus0fdp3asj@4ax.com>
On Tue, 1 Jun 2004 21:24:24 +0200, "Gawel" <gaw### [at] SPAMIKgazetapl> wrote:
> I do not understand you post. Especially your annoyance...

This is a hard time for all POV-Team members. Please be forgiving for any side
effect of completing 3.6. Note, it is reasonably to expect that somebody who
downloaded some application has readed homepage of this application, in
particular key features where extended mesh syntax is listed.

Pozdrawiam, ABX


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From: Thorsten Froehlich
Subject: Re: How to parse data only once in whole animation
Date: 1 Jun 2004 15:48:31
Message: <40bcdd8f$1@news.povray.org>
In article <40bcd7f2$1@news.povray.org> , "Gawel" <gaw### [at] SPAMIKgazetapl>
wrote:

> I also was not able to run MegaPov 0.7 with Povray 3.5. Therefore I did not
> see any possibility to solve
> my problem. Fortunately Gilles Tran gave my an advice and now I know how to
> render mesh2 with MegaPov 0.7
> and PovRay 3.1. That's all.

You still have not understood at all: MegaPOV just needs the support files
from POV-Ray 3.1.  It does in no way run together with POV-Ray 3.1, it is a
full replacement!  As such, it is completely irrelevant what POV-Ray 3.1 can
and cannot do as MegaPOV replaces it.  You don't run MegaPOV 0.7 together
with POV-Ray 3.1!

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Thorsten Froehlich
Subject: Re: How to parse data only once in whole animation
Date: 1 Jun 2004 16:03:47
Message: <40bce123@news.povray.org>
In article <hlmpb058jfet4l9l0t6hpbrpus0fdp3asj@4ax.com> , ABX 
<abx### [at] abxartpl>  wrote:

> On Tue, 1 Jun 2004 21:24:24 +0200, "Gawel" <gaw### [at] SPAMIKgazetapl> wrote:
>> I do not understand you post. Especially your annoyance...
>
> This is a hard time for all POV-Team members. Please be forgiving for any side
> effect of completing 3.6. Note, it is reasonably to expect that somebody who
> downloaded some application has readed homepage of this application, in
> particular key features where extended mesh syntax is listed.

No, that is not the reason at all.  It is the fundamental misunderstanding
that MegaPOV somehow runs ontop of POV-Ray 3.1 as seen in the latest post
with the statement "although is pity that is does not take advantage of
newest version of POV-Ray" and "now I know how to render mesh2 with MegaPov
0.7 and POV-Ray 3.1."  Apparently this person has not understood what
MegaPOV is at all (and what an executable is for that matter, as I explained
it using that term), and this will sooner or later result in more serious
misconceptions and problems.  Maybe communication in English is insufficient
to help this person understand the misconception...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Gawel
Subject: Re: How to parse data only once in whole animation
Date: 1 Jun 2004 16:37:44
Message: <40bce918$1@news.povray.org>
> You still have not understood at all: MegaPOV just needs the support files
> from POV-Ray 3.1.  It does in no way run together with POV-Ray 3.1, it is
a
> full replacement!  As such, it is completely irrelevant what POV-Ray 3.1
can
> and cannot do as MegaPOV replaces it.  You don't run MegaPOV 0.7 together
> with POV-Ray 3.1!

Ok, I found the place of misunderstanding. There is in documentaton that
during
installation MegaPov 0.7 must be copied to folder where Povray 3.1 exists.
It is not written that ONLY dlls are requaired. Now all is clear.
And sorry for my thoughtlessness.  Nowodays I sleep not to much...

thanks again

--
Gawel
-------------------------------
Pierwszy lyk z pucharu nauk przyrodniczych czyni ateista, ale na dnie

Werner Heisenberg


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From: Gawel
Subject: Re: How to parse data only once in whole animation
Date: 1 Jun 2004 16:42:25
Message: <40bcea31$1@news.povray.org>
> This is a hard time for all POV-Team members. Please be forgiving for any
side
> effect of completing 3.6. Note, it is reasonably to expect that somebody
who
> downloaded some application has readed homepage of this application, in
> particular key features where extended mesh syntax is listed.
>

All those bad things occured because I did not understand idea of MegaPov.
Now all should be easier and not so annoying for others ;)

Gawel


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From: nomail
Subject: Re: How to parse data only once in whole animation
Date: 22 Jun 2004 10:15:00
Message: <web.40d83e39cb1a83faa14d5b880@news.povray.org>
"Gawel" <gaw### [at] SPAMIKgazetapl> wrote:
> Hajo,
> I have large *.inc file with definition of my objects.
> Almost 90% time of rendering in every frame takes parsing of data.
> However data does not change during rendering.
> Is it possible to read data only once ?
>
> thanks in advance
>
> --
> Gawel
> -------------------------------


> Werner Heisenberg

Hi,

I would like to know how you managed to Parse only once when rendering an
animation.

Thanks in advance,

Ikatchu


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From: Patrick Elliott
Subject: Re: How to parse data only once in whole animation
Date: 22 Jun 2004 14:26:10
Message: <MPG.1b42279d86741a66989a8c@news.povray.org>
In article <web.40d83e39cb1a83faa14d5b880@news.povray.org>, nomail@nomail 
says...
> "Gawel" <gaw### [at] SPAMIKgazetapl> wrote:
> > Hajo,
> > I have large *.inc file with definition of my objects.
> > Almost 90% time of rendering in every frame takes parsing of data.
> > However data does not change during rendering.
> > Is it possible to read data only once ?
> >
> > thanks in advance
> >
> > --
> > Gawel
> > -------------------------------


> > Werner Heisenberg
> 
> Hi,
> 
> I would like to know how you managed to Parse only once when rendering an
> animation.
> 
> Thanks in advance,
> 

Rewrite a version that is smart enough to do so? Though how practical it 
would be.. Seriously though, there is no way to do this in the current 
version. It needs to rebuild the location of every object in every frame, 
including all the depth based trees and other things it needs to render 
correctly. I suspect, though have no real clue, that redesigning it to 
render once and run may be non-trivial.

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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