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4 Aug 2024 02:20:24 EDT (-0400)
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From: Artis Rozentals
Subject: Re: Human modeling
Date: 17 Sep 2003 10:43:15
Message: <m24qzbscfz.fsf@aaa.apollo.lv>
"Brian Kastel" <bri### [at] yahoocom> writes:

> What program, by far, is the best human body modeling program?

Don't know about the best, but you might want to look at Wings3D.

-- 
http://arose.hopto.org


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From: Mike Williams
Subject: Re: Human modeling
Date: 17 Sep 2003 13:26:12
Message: <VZUZYDAKp$Z$EwfN@econym.demon.co.uk>
Wasn't it JC (Exether) who wrote:
>As far as I know the best one for POVRay is Poser.
>By the way, is there any Poser free copy somewhere on the net, I heard 
>that Poser 4 had been released free, but never could find a copy.

It's unlikely that any version of Poser would be available for download,
because it's a bit large. The free version of Poser3 is 139Mb, plus 70Mb
of tutorial files and 33Mb of extra content. Look for P3 on magazine
discs.

I've not heard of P4 being given away free. There have been extremely
restricted demo versions on magazine discs. In particular the demo
version doesn't contain any of the P4 models. Many people prefer P4 or
P4pro to P5, because P5 is considerably slower and harder to learn to
use, so I'd expect there to still be a market for P4.

-- 
Mike Williams
Gentleman of Leisure


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From: Gilles Tran
Subject: Re: Human modeling
Date: 17 Sep 2003 13:50:29
Message: <3f689ee5@news.povray.org>

news:3f67c1ac@news.povray.org...
> What program, by far, is the best human body modeling program?

People who do human modeling use high-end software such as Maya, Max,
Lightwave and such.
Outside high-end commercial software, the choice is pretty limited to
Blender (see the MakeHuman project http://www.dedalo-3d.com/makehuman.html)
and Wings (both free but far from being commercial-quality software).

In any case it's hard work and there are tutorials around the net that
describe the process. See this page for a detailed explanation of the making
of a commercial model.
http://www.daz3d.com/pages/faq/answers/michael/making.html
They don't tell what software they used though (I think it was Lightwave but
could be wrong).

G.


-- 

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: John VanSickle
Subject: Re: Human modeling
Date: 17 Sep 2003 14:34:49
Message: <3F68A948.45CA772B@hotmail.com>
Brian Kastel wrote:
> 
> What program, by far, is the best human body modeling program?

The one God used when he made Janine Turner!


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From: Anto Matkovic
Subject: Re: Human modeling
Date: 17 Sep 2003 14:39:30
Message: <3f68aa62@news.povray.org>
"Brian Kastel" <bri### [at] yahoocom> wrote in message
news:3f67c1ac@news.povray.org...
> What program, by far, is the best human body modeling program?
>
Poser :)
If you like to do this from start, well... something with good subdividion
surfaces and a good 3d graphic card, say, from GeForce2 above. I have some
links to free or low-cost software, right at
http://www.matkovic.com/anto/linkovi.html . Wings3d (free) or Metasequioa
(free for non-comercial), between them. Commercial apps like a XSI or Maya
have some extra features, but really nothing outstanding. Subdividion
surfaces can be exported and animated almost everywhere, today. Just don't
forget this is not easy way. Some good (and commercial :) results can be
achieved after a long time (well, this is my case, hope you will be better).

Anto


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From: JC (Exether)
Subject: Re: Human modeling
Date: 17 Sep 2003 15:45:50
Message: <3f68b9ee@news.povray.org>
Yes, that's my mistake, it's Poser 3 that's been released ...

Gilles Tran wrote:

> news:3f67ebd7$1@news.povray.org...
> 
>>By the way, is there any Poser free copy somewhere on the net, I heard
>>that Poser 4 had been released free, but never could find a copy.
> 
> 
> There were some Poser 3 free in magazines but Poser 4 was never released
> free. In fact, CuriousLabs has repackaged it and now sells it (for 100$)
> under the name "Poser Artist" on its website.
> 
> G.
>


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From: Patrick Elliott
Subject: Re: Human modeling
Date: 17 Sep 2003 16:33:06
Message: <MPG.19d27150acdc0f4a9898b3@news.povray.org>
In article <3f67f05e$1@news.povray.org>, z99### [at] bellsouthnet says...
> JC (Exether) wrote:
> > As far as I know the best one for POVRay is Poser.
> 
> Poser isn't a human modelling program.  Poser you use models other
> people have made and pose 'em.
> 
> 
What is really needed is something like poser, but which already has 
morph points for defining everything, including the length of body parts 
and relative position of eyes, etc. The only thing that comes even 
close, assuming you don't spend weeks adding a billion unconnected and 
therefore nearly useless morph points in Poser, is something designed for 
visual modelling for plastic surgeons. It is really sad that the best 
possible software exists for this sort of thing, but you have to be a 
bloody liposuctionist to afford it, let alone buy it. :(

Of course some professional graphics studios may have some decent stuff 
too, but often those things are designed specific to the project and are 
not much different than Poser.


-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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From: Tim Cook
Subject: Re: Human modeling
Date: 17 Sep 2003 16:43:54
Message: <3f68c78a$1@news.povray.org>
If I knew more about programming than shuffling string arrays around
in C, here's what *I'D* try to make:

a program where you set up a rigid skeleton whose joints have a type
parameter, and attach blob or nurbs muscles to points on the bones and
give the muscles properties such as amount they can contract lengthwise
and expand laterally when doing so and a variable that specifies the
amount of contraction for each muscle, string a bunch of these together,
and dip the lot of it in a trace function that follows the normal of
the combined muscles/skeleton and wraps upon that a 'skin'...oh yeah,
and fatty regions and hair.  someone else can do the IK thing, i'm fine
with just manipulating the muscles directly.

of course, the whole thing would export native POV SDL.  maybe a macro?


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From: Patrick Elliott
Subject: Re: Human modeling
Date: 18 Sep 2003 17:41:27
Message: <MPG.19d3d2d510db18529898b7@news.povray.org>
In article <3f68c78a$1@news.povray.org>, z99### [at] bellsouthnet says...
> If I knew more about programming than shuffling string arrays around
> in C, here's what *I'D* try to make:
> 
> a program where you set up a rigid skeleton whose joints have a type
> parameter, and attach blob or nurbs muscles to points on the bones and
> give the muscles properties such as amount they can contract lengthwise
> and expand laterally when doing so and a variable that specifies the
> amount of contraction for each muscle, string a bunch of these together,
> and dip the lot of it in a trace function that follows the normal of
> the combined muscles/skeleton and wraps upon that a 'skin'...oh yeah,
> and fatty regions and hair.  someone else can do the IK thing, i'm fine
> with just manipulating the muscles directly.
> 
> of course, the whole thing would export native POV SDL.  maybe a macro?
> 
> 

Yeah. In some ways that would be even better. Some existing modellers do 
this, but the limitation is, like with Poser, it is easier to manipulate 
existing models than build them. However, there are known measurements 
and correlations in the human body. With these they should be no reason 
to have to build entirely new models for every different human model. The 
problem Poser has is that it lacks sufficient adaptability in this 
respect, so 99.9% of the 'models' all look like twins with different 
colored hair. lol

You still have to use a form of IK though in something that supports 
skeleton and muscle systems, it is just more complex than usual. If you 
want a good one, they also appear to more or less do only one thing well, 
tend to be hard to make decent models in or are insanely expensive. 
Though admitted the ones that bug me the most are ones that do exactly 
what I would like, but are "Maya plugins" of the like that can't function 
separate from the program they are designed for. :(

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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From: Remco de Korte
Subject: Re: Human modeling
Date: 18 Sep 2003 19:19:11
Message: <3F6A3D0A.FB9BA5F9@onwijs.com>
Mike Williams wrote:
> 
> Wasn't it JC (Exether) who wrote:
> >As far as I know the best one for POVRay is Poser.
> >By the way, is there any Poser free copy somewhere on the net, I heard
> >that Poser 4 had been released free, but never could find a copy.
> 
> It's unlikely that any version of Poser would be available for download,
> because it's a bit large. The free version of Poser3 is 139Mb, plus 70Mb
> of tutorial files and 33Mb of extra content. Look for P3 on magazine
> discs.
> 

It seems you can download it here:
http://www.egisys.de/registrations/index.php?magazine=pro7&download=poser3
but from your description it seems that this download is not complete as
it is 'only' about 70mb.

Remco


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