POV-Ray : Newsgroups : povray.general : Human modeling : Re: Human modeling Server Time
4 Aug 2024 04:13:54 EDT (-0400)
  Re: Human modeling  
From: Patrick Elliott
Date: 17 Sep 2003 16:33:06
Message: <MPG.19d27150acdc0f4a9898b3@news.povray.org>
In article <3f67f05e$1@news.povray.org>, z99### [at] bellsouthnet says...
> JC (Exether) wrote:
> > As far as I know the best one for POVRay is Poser.
> 
> Poser isn't a human modelling program.  Poser you use models other
> people have made and pose 'em.
> 
> 
What is really needed is something like poser, but which already has 
morph points for defining everything, including the length of body parts 
and relative position of eyes, etc. The only thing that comes even 
close, assuming you don't spend weeks adding a billion unconnected and 
therefore nearly useless morph points in Poser, is something designed for 
visual modelling for plastic surgeons. It is really sad that the best 
possible software exists for this sort of thing, but you have to be a 
bloody liposuctionist to afford it, let alone buy it. :(

Of course some professional graphics studios may have some decent stuff 
too, but often those things are designed specific to the project and are 
not much different than Poser.


-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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