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In article <3f68c78a$1@news.povray.org>, z99### [at] bellsouthnet says...
> If I knew more about programming than shuffling string arrays around
> in C, here's what *I'D* try to make:
>
> a program where you set up a rigid skeleton whose joints have a type
> parameter, and attach blob or nurbs muscles to points on the bones and
> give the muscles properties such as amount they can contract lengthwise
> and expand laterally when doing so and a variable that specifies the
> amount of contraction for each muscle, string a bunch of these together,
> and dip the lot of it in a trace function that follows the normal of
> the combined muscles/skeleton and wraps upon that a 'skin'...oh yeah,
> and fatty regions and hair. someone else can do the IK thing, i'm fine
> with just manipulating the muscles directly.
>
> of course, the whole thing would export native POV SDL. maybe a macro?
>
>
Yeah. In some ways that would be even better. Some existing modellers do
this, but the limitation is, like with Poser, it is easier to manipulate
existing models than build them. However, there are known measurements
and correlations in the human body. With these they should be no reason
to have to build entirely new models for every different human model. The
problem Poser has is that it lacks sufficient adaptability in this
respect, so 99.9% of the 'models' all look like twins with different
colored hair. lol
You still have to use a form of IK though in something that supports
skeleton and muscle systems, it is just more complex than usual. If you
want a good one, they also appear to more or less do only one thing well,
tend to be hard to make decent models in or are insanely expensive.
Though admitted the ones that bug me the most are ones that do exactly
what I would like, but are "Maya plugins" of the like that can't function
separate from the program they are designed for. :(
--
void main () {
call functional_code()
else
call crash_windows();
}
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