POV-Ray : Newsgroups : povray.general : Radiosity champions, here's something for you ! Server Time
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From: Fabien Mosen
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 12:47:27
Message: <3C1F81A1.4070102@skynet.be>
Warp wrote:

> Fabien Mosen <fab### [at] skynetbe> wrote:
> : (and, while you're hands in it, add a switch to ignore reflection and
> :   refraction in radiosity samples !!!!)
> 
>   Why?


IMO, it's the source of many artifacts (as it causes important
variations in a surface's visible colors).

IMO, in reality, refl. and refr. doesn't contribute much to
diffuse interreflection, if at all.  Especially slightly reflective
surfaces, such as a wooden table, metallic computer case...

Look at Jaime's office images in pbi., for a great demonstration.

AFAICT (also based on quick tests I asked to their users), commercial
radiance packages *doesn't* take that in account.  That's probably
an important explanation of the wonderful speed and absence of artifacts
seen in stuff like Brazil, Mental Ray, Final Render, etc...

Fabien.


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From: Warp
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 13:09:39
Message: <3c1f8662@news.povray.org>
Fabien Mosen <fab### [at] skynetbe> wrote:
: AFAICT (also based on quick tests I asked to their users), commercial
: radiance packages *doesn't* take that in account.

  But is it intentional or because the algorithm it uses does not support it?

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Jaime Vives Piqueres
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 13:12:46
Message: <3c1f871d@news.povray.org>
Fabien Mosen wrote:
> Look at Jaime's office images in pbi., for a great demonstration.

  In my case, I needed to define an alternative version of each texture. 
Fortunately, they were all on one file! :)

  At least for low radiosity settings (the only ones I use, I'm not very 
patient), saved data from the same scene rendered with "dummy" textures, 
can be used later (if posible with exactly the same geometry) with great 
success, IMHO. 

  But  I don't know if this is enough to justify a feature request, or what 
feature to request... only reflections/refractions on/off in radiosity{}?

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Fabien Mosen
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 17:29:42
Message: <3C1FC3C8.6020401@skynet.be>
Warp wrote:

> Fabien Mosen <fab### [at] skynetbe> wrote:
> : AFAICT (also based on quick tests I asked to their users), commercial
> : radiance packages *doesn't* take that in account.
> 
>   But is it intentional or because the algorithm it uses does not support it?


In case of radiosity-finite-elements-... (as in LightScape), these are 
limitations of the algorithm.  As you can see, this doesn't prevent a 
very good light simulation.

In case of monte-carlo/photons/...  algorithms (as in MRay, Brazil,..),
it must be (well, I'm not 100% sure, but close) intentional, since it
causes a great speedup.  Definitely worth a try.

Fabien.


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From: Fabien Mosen
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 17:34:47
Message: <3C1FC4F9.1090507@skynet.be>
Jaime Vives Piqueres wrote:

> 
>   In my case, I needed to define an alternative version of each texture. 
> Fortunately, they were all on one file! :)


I imagine this could be somewhat automated.  Why not use the old 
"quick_color" keyword to specify the plain color that should be used
in radiance samples ?

(note : these are not requests for the official version, just some
  toughts about how the radiance algorithm could evolve towards
  better quality and speed).

Fabien.


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From: Warp
Subject: Re: Radiosity champions, here's something for you !
Date: 25 Dec 2001 15:01:18
Message: <3c28db0d@news.povray.org>
I made a third entry to the competition. Check it out.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: JRG
Subject: Re: Radiosity champions, here's something for you !
Date: 25 Dec 2001 15:37:24
Message: <3c28e384@news.povray.org>
I like it, but the atmospheric effect is a bit too strong, IMO. I would use
less bright scattering and maybe some perturbation (read: turbulated bozo in
density color map). What your entry lacks is contrast to me. You're using
assumed_gamma 1, aren't you? Now, I know it's considered a *must have* for
realistic lighting scenes, but I personally could never get good contrasts
with it. Instead of playing with radiosity settings or light_sources, I
would slightly increase the assumed_gamma (1.1,1.2,1.3,1.4...) until you get
a good contrast (the lit parts should be a bit brighter and the shadowed
parts a bit darker IMO).
Other than that... 5 hours?! Hey, you could try and use better radiosity
settings, couldn't you? ;-)

--
Jonathan.

"Warp" <war### [at] tagpovrayorg> ha scritto nel messaggio
news:3c28db0d@news.povray.org...
>   I made a third entry to the competition. Check it out.
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  -
Warp -


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From: Warp
Subject: Re: Radiosity champions, here's something for you !
Date: 25 Dec 2001 16:10:20
Message: <3c28eb3c@news.povray.org>
JRG <jrg### [at] hotmailcom> wrote:
: I like it, but the atmospheric effect is a bit too strong, IMO.

  I noticed that too, but not until the image was half-done. I was too lazy
to start over. It looked ok in a small image...

: Other than that... 5 hours?! Hey, you could try and use better radiosity
: settings, couldn't you? ;-)

  I could, but then I would probably get splotchiness, which would make it
look bad.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: JRG
Subject: Re: Radiosity champions, here's something for you !
Date: 25 Dec 2001 16:18:11
Message: <3c28ed13@news.povray.org>
JRG wrote:
>You're using
> assumed_gamma 1, aren't you?

Oops, forget it. I've just downloaded your scene and you're not using
assumed_gamma at all.

--
Jonathan.


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From: Warp
Subject: Re: Radiosity champions, here's something for you !
Date: 21 Jan 2002 20:18:44
Message: <3c4cbdf4@news.povray.org>
Btw, someone else has made a couple of povray entries to the competition.

  They look quite good, although the lighting is a bit "washed out" and lacks
a bit of depth (probably because he used max_recursion 1 and brightness 7).
Still great entries. They really help removing the bad fame povray has
among "pros".

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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