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Warp wrote:
> Fabien Mosen <fab### [at] skynetbe> wrote:
> : (and, while you're hands in it, add a switch to ignore reflection and
> : refraction in radiosity samples !!!!)
>
> Why?
IMO, it's the source of many artifacts (as it causes important
variations in a surface's visible colors).
IMO, in reality, refl. and refr. doesn't contribute much to
diffuse interreflection, if at all. Especially slightly reflective
surfaces, such as a wooden table, metallic computer case...
Look at Jaime's office images in pbi., for a great demonstration.
AFAICT (also based on quick tests I asked to their users), commercial
radiance packages *doesn't* take that in account. That's probably
an important explanation of the wonderful speed and absence of artifacts
seen in stuff like Brazil, Mental Ray, Final Render, etc...
Fabien.
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