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What I'd like to be in v3.5 (in addition to megapov). I don't know advanced
math, so these functions are mostly convenient stuff I'd like to see.
I'd like a "preview mode", which made all the objects in a scene white, (and
eventually random colors), removed lights, fog, etc.. A option you could
turn on in the INI file maybe?
The ability to use the norwegian "special" characters in the text object.
Easier sin/cos/tan functions like on graphical calculators? I find the use
of inverted tan a bit strange (I heard about radians for the first time at
school last week).
And a request for the Windows version: Longer "drop down menu" (if that's
the name of the thingy you select resolutions from the ini file with), it's
annoying to have to scroll when changing between resolutions from top and
bottom of the list.
--
Peter
http://hertel.no/bigone
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In article <39aa87af@news.povray.org>, "Peter Hertel" <pet### [at] hertelno>
wrote:
> I'd like a "preview mode", which made all the objects in a scene
> white, (and eventually random colors), removed lights, fog, etc.. A
> option you could turn on in the INI file maybe?
This already exists, look at the quality level feature. It is documented
in the manual: section 3.2.6.1 "Quality Settings".
> The ability to use the norwegian "special" characters in the text object.
This may be fixed by the Unicode patch in MegaPOV, which might be
included in 3.5.
> Easier sin/cos/tan functions like on graphical calculators? I find
> the use of inverted tan a bit strange (I heard about radians for the
> first time at school last week).
Easier in what way? I can't imagine a better way to use them...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Peter Hertel wrote:
>
[...]
> And a request for the Windows version: Longer "drop down menu" (if that's
> the name of the thingy you select resolutions from the ini file with), it's
> annoying to have to scroll when changing between resolutions from top and
> bottom of the list.
It's called combobox and on my computer it's 15 entries long which i found quite
enough. NTL, it shouldn't be a great problem to modify that, but there will be
problems with lower screen resolutions.
I'm not sure but maybe there is a major redesign of the Windows GUI anyway (I
don't know), so this would become obsolete.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Chris Huff wrote:
> In article <39aa87af@news.povray.org>, "Peter Hertel" <pet### [at] hertelno>
> wrote:
>
> > The ability to use the norwegian "special" characters in the text object.
>
> This may be fixed by the Unicode patch in MegaPOV, which might be
> included in 3.5.
Yes, it would allow for those. And now that I have the time for POV coding
again, I have a good chance of getting my Unicode patch cleaned up enough for
the official team to use. Of course, if there is end-user need for this, then
it might up the chances of it getting in.
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Peter Hertel wrote:
>
> What I'd like to be in v3.5 (in addition to megapov). I don't know advanced
> math, so these functions are mostly convenient stuff I'd like to see.
> I'd like a "preview mode", which made all the objects in a scene white, (and
> eventually random colors), removed lights, fog, etc.. A option you could
> turn on in the INI file maybe?
not only are there quality settings you can put in your ini file, but
you can also use your own variables to set your own settings. for
example, #declare a variable called MyQuality or something and then use
#if to see what it is set to at various key places in your scene, using
it as a switch to turn features on or off. There is also the
quick_color keyword which is used to specify a simple color for use in
previews rather than the full texture.
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Peter Hertel wrote:
> <snip>
> And a request for the Windows version: Longer "drop down menu" (if that's
> the name of the thingy you select resolutions from the ini file with), it's
> annoying to have to scroll when changing between resolutions from top and
> bottom of the list.
You could just change the list itself, so that things you use switch between
frequently are close together on the list. Just change your quickres.ini file.
Hope that helps.
>
> --
> Peter
> http://hertel.no/bigone
Kevin Jackson-Mead
http://www.mindspring.com/~jacksonmead
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Chris Huff wrote:
>
> > The ability to use the norwegian "special" characters in the text object.
>
> This may be fixed by the Unicode patch in MegaPOV, which might be
> included in 3.5.
I'd like to point out that a problem appeared with that patch.
While MegaPov 0.4 used to render well extended chars, MP 0.5A
and your particle patch do it wrong, though differently.
I can post a sample scene, if needed...
Fabien.
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> > Easier sin/cos/tan functions like on graphical calculators? I find
> > the use of inverted tan a bit strange (I heard about radians for the
> > first time at school last week).
>
> Easier in what way? I can't imagine a better way to use them...
>
Why rotate degrees(etan2(A/B)) instead of rotate etan(A/B)?
I know it's nothing big, and there surely are a reason they are like they
are, I just don't know why.
--
Peter
http://hertel.no/bigone
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> It's called combobox and on my computer it's 15 entries long which i found
quite
> enough. NTL, it shouldn't be a great problem to modify that, but there
will be
> problems with lower screen resolutions.
>
> I'm not sure but maybe there is a major redesign of the Windows GUI anyway
(I
> don't know), so this would become obsolete.
>
Mine is 20entries long, and I use almost everyone regulary.
In case of a remake, I hope it won't take longer to change resolution, since
I do it very often.
I'd like a way to change the icons too :) To make you own "skin" to the GUI.
--
Peter
http://hertel.no/bigone
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> You could just change the list itself, so that things you use switch
between
> frequently are close together on the list. Just change your quickres.ini
file.
> Hope that helps.
good idea!
--
Peter
http://hertel.no/bigone
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