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Chris Huff wrote:
>
> > The ability to use the norwegian "special" characters in the text object.
>
> This may be fixed by the Unicode patch in MegaPOV, which might be
> included in 3.5.
I'd like to point out that a problem appeared with that patch.
While MegaPov 0.4 used to render well extended chars, MP 0.5A
and your particle patch do it wrong, though differently.
I can post a sample scene, if needed...
Fabien.
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