POV-Ray : Newsgroups : povray.general : Feature requests for POV 3.5 Server Time
9 Aug 2024 17:24:50 EDT (-0400)
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From: Chris Huff
Subject: Re: Feature requests for POV 3.5
Date: 10 Aug 2000 09:16:40
Message: <chrishuff-CFC733.08174310082000@news.povray.org>
In article <3991B301.80EBA665@faricy.net>, David Fontaine 
<dav### [at] faricynet> wrote:

> In POV 3.5 I would like to see the following implementations:
> - True wavelength-dependent interference
> - Diffraction
> - Optical birefringence
> - Polarization and polarizing filters, including ior-dependent polarized
> reflection
> - Non-uniform ior for object interiors
> - Differentiation between absorption and interference filtration

You forgot these:
 - True displacement mapping for all objects, using curved rays
 - Relativistic effects, with adjustable light speed
 - Differential ray tracing
 - Custom BDRF functions
 - 5x faster rendering and parsing

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Peter Popov
Subject: Re: Feature requests for POV 3.5
Date: 10 Aug 2000 12:50:06
Message: <10n5ps4sjuvnbl6398bihmen322htdppue@4ax.com>
On Thu, 10 Aug 2000 08:17:43 -0500, Chris Huff <chr### [at] maccom>
wrote:

> - Relativistic effects, with adjustable light speed

This has already been implemented in another raytracer so it's not
that impossible.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Chris Huff
Subject: Re: Feature requests for POV 3.5
Date: 10 Aug 2000 13:35:46
Message: <chrishuff-5032A9.12365110082000@news.povray.org>
In article <10n5ps4sjuvnbl6398bihmen322htdppue@4ax.com>, Peter Popov 
<pet### [at] usanet> wrote:

> This has already been implemented in another raytracer so it's not
> that impossible.

So have some of the other things, but they would all require large 
changes in the architecture and source code. Adding it to POV would 
probably be impossible...it would probably be easier to write a new 
renderer that supports those things.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: ryan constantine
Subject: Re: Feature requests for POV 3.5
Date: 10 Aug 2000 16:34:33
Message: <399311B7.AAB467A0@yahoo.com>
>  - 5x faster rendering and parsing

there is a solution for this right?  getting a computer that is 5X
faster :)


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From: Chris Huff
Subject: Re: Feature requests for POV 3.5
Date: 10 Aug 2000 16:42:14
Message: <chrishuff-5CCFF2.15431910082000@news.povray.org>
In article <399311B7.AAB467A0@yahoo.com>, ryan constantine 
<rco### [at] yahoocom> wrote:

> there is a solution for this right?  getting a computer that is 5X
> faster :)

But that costs more than a POV upgrade. :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Pabs
Subject: Re: Feature requests for POV 3.5
Date: 10 Aug 2000 21:49:30
Message: <39935BE7.AB4FF0BB@hotmail.com>
Chris Huff wrote:

> In article <10n5ps4sjuvnbl6398bihmen322htdppue@4ax.com>, Peter Popov
> <pet### [at] usanet> wrote:
>
> > This has already been implemented in another raytracer so it's not
> > that impossible.
>
> So have some of the other things, but they would all require large
> changes in the architecture and source code. Adding it to POV would
> probably be impossible...it would probably be easier to write a new
> renderer that supports those things.

There is a link to a POV patch (over v2.2) that does this in
http://povray.org/links/3D_Programs/POV-Ray_Unofficial_Patches_and_Front_End_Programs/POV-Ray_Patches_v2_2/

--
Bye
Pabs


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From: Nathan Kopp
Subject: Re: Feature requests for POV 3.5
Date: 10 Aug 2000 23:49:53
Message: <399377e1@news.povray.org>
Chris Huff <chr### [at] maccom> wrote...

>  - True displacement mapping for all objects, using curved rays

Would we want to do it any other way?

>  - Relativistic effects, with adjustable light speed

Ooooh... sounds like fun.  :-)  (Yes, I've seen the animations from the
renderer that already does this.)

>  - Custom BDRF functions

Actually, this shouldn't be too far off as a MegaPov feature.  (of course,
post-3.5)

>  - 5x faster rendering and parsing

My favorite by far.  Anybody want to volunteer to write this patch?

-Nathan


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From: David Fontaine
Subject: Re: Feature requests for POV 3.5
Date: 11 Aug 2000 00:12:17
Message: <39937B23.7E3AF1D1@faricy.net>
Warp wrote:

> David Fontaine <dav### [at] faricynet> wrote:
> : In POV 3.5 I would like to see the following implementations:
> : - True wavelength-dependent interference
> : - Diffraction
> : - Optical birefringence
> : - Polarization and polarizing filters, including ior-dependent polarized
> : reflection
> : - Non-uniform ior for object interiors
> : - Differentiation between absorption and interference filtration
>
>   It's easy to say, but how easy to implement? You are free to post your own
> ideas about the algorithms that will implement those.
>
>   And by the way, about the non-uniform ior in objects interiors:
>
> http://www.students.tut.fi/~warp/povVFAQ/languageVFAQ.html#variableior

I already know why it won't be implemented, you notice there was an evil
grinning smiley a few lines down... >;)

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: David Fontaine
Subject: Re: Feature requests for POV 3.5
Date: 11 Aug 2000 00:13:50
Message: <39937B7F.E2A71C8F@faricy.net>
Nathan Kopp wrote:

> >  - 5x faster rendering and parsing
>
> My favorite by far.  Anybody want to volunteer to write this patch?

Free and easy! Just change some jumpers on the motherboard... :)

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: David Fontaine
Subject: Re: Feature requests for POV 3.5
Date: 11 Aug 2000 00:44:00
Message: <39938293.23D4ADB6@faricy.net>
Warp wrote:

>   And by the way, about the non-uniform ior in objects interiors:
>
> http://www.students.tut.fi/~warp/povVFAQ/languageVFAQ.html#variableior

BTW, this FAQ also talks about non-uniform transformations, saying they are only
possible in mesh modellers by moving the vertexes. Indded they are quite
possible in MegaPOV isosurfaces.

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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