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Warp wrote:
> David Fontaine <dav### [at] faricy net> wrote:
> : In POV 3.5 I would like to see the following implementations:
> : - True wavelength-dependent interference
> : - Diffraction
> : - Optical birefringence
> : - Polarization and polarizing filters, including ior-dependent polarized
> : reflection
> : - Non-uniform ior for object interiors
> : - Differentiation between absorption and interference filtration
>
> It's easy to say, but how easy to implement? You are free to post your own
> ideas about the algorithms that will implement those.
>
> And by the way, about the non-uniform ior in objects interiors:
>
> http://www.students.tut.fi/~warp/povVFAQ/languageVFAQ.html#variableior
I already know why it won't be implemented, you notice there was an evil
grinning smiley a few lines down... >;)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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