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In article <3991B301.80EBA665@faricy.net>, David Fontaine
<dav### [at] faricy net> wrote:
> In POV 3.5 I would like to see the following implementations:
> - True wavelength-dependent interference
> - Diffraction
> - Optical birefringence
> - Polarization and polarizing filters, including ior-dependent polarized
> reflection
> - Non-uniform ior for object interiors
> - Differentiation between absorption and interference filtration
You forgot these:
- True displacement mapping for all objects, using curved rays
- Relativistic effects, with adjustable light speed
- Differential ray tracing
- Custom BDRF functions
- 5x faster rendering and parsing
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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