POV-Ray : Newsgroups : povray.general : Texturing question...part 2 Server Time
29 Oct 2024 23:57:28 EDT (-0400)
  Texturing question...part 2 (Message 1 to 4 of 4)  
From: Richard Speir
Subject: Texturing question...part 2
Date: 19 May 2000 22:30:45
Message: <3925F9C7.6DC6F594@hotmail.com>
Ok, I've been playing around with Steve Cox' UVMapper and I think I've
got the hang of it, but I still can't get the textures to render
correctly in POV.  I use obj2pov to convert the object file to a POV
mesh.  Do I need a different program to do this or is there something
I'm doing wrong?  I open the obj file in notepad and insert the comment
that tells obj2pov to look for an image map and it doesn't complain to
me, but when I use the image map in POV, it's all distorted again, even
if I use uv_mapping.


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From: Gilles Tran
Subject: Re: Texturing question...part 2
Date: 20 May 2000 06:34:58
Message: <39266A09.81C713EB@inapg.inra.fr>
Richard Speir wrote:

> Ok, I've been playing around with Steve Cox' UVMapper and I think I've
> got the hang of it, but I still can't get the textures to render
> correctly in POV.  I use obj2pov to convert the object file to a POV
> mesh.  Do I need a different program to do this or is there something
> I'm doing wrong?  I open the obj file in notepad and insert the comment
> that tells obj2pov to look for an image map and it doesn't complain to
> me, but when I use the image map in POV, it's all distorted again, even
> if I use uv_mapping.

There is a glitch somewhere, but the solution is to reverse the image map
by putting it upside down. I guess that scale <1,-1,1> put in the texture
statement should do the trick, or you can just reverse it in a image
editor.

G.


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From: Warp
Subject: Re: Texturing question...part 2
Date: 22 May 2000 02:13:49
Message: <3928d01d@news.povray.org>
Richard Speir <bxm### [at] hotmailcom> wrote:
: I use obj2pov to convert the object file to a POV mesh.

  Does it convert the uv-mapping as well?
  I think you should use 3DS2Pov:
http://www.stmuc.com/thbaier/tools.html

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Gilles Tran
Subject: Re: Texturing question...part 2
Date: 22 May 2000 06:17:45
Message: <392908F7.35F85D06@inapg.inra.fr>
Warp wrote:

> Richard Speir <bxm### [at] hotmailcom> wrote:
> : I use obj2pov to convert the object file to a POV mesh.
>
>   Does it convert the uv-mapping as well?
>   I think you should use 3DS2Pov:
> http://www.stmuc.com/thbaier/tools.html
>

Obj2pov was created to support uv-mapping and conversion to
UV-Pov/Superpatch/Megapov's uv-aware mesh format (not mesh2). There are some
cases where the obj to 3DS conversion doesn't work properly (at least with
freeware tools) so obj2pov is still a viable option until someone comes up
with a 100% reliable obj to mesh2 converter.

G.


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