|
![](/i/fill.gif) |
Ok, I've been playing around with Steve Cox' UVMapper and I think I've
got the hang of it, but I still can't get the textures to render
correctly in POV. I use obj2pov to convert the object file to a POV
mesh. Do I need a different program to do this or is there something
I'm doing wrong? I open the obj file in notepad and insert the comment
that tells obj2pov to look for an image map and it doesn't complain to
me, but when I use the image map in POV, it's all distorted again, even
if I use uv_mapping.
Post a reply to this message
|
![](/i/fill.gif) |